Prim和Kruskal的算法用于查找连接和无向图的最小生成树.为什么它们不能用于指向的图形?
我正在做一个反射游戏.这是输出 -
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Reflex game initiated. Press ENTER to begin the game, and then press ENTER
after the asterisks are printed to measure your reflexes!.
*************************
Your result: 0.285606 seconds.
logout
[Process completed]
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但是有一个小问题 - 按下Enter键开始游戏之后和星星打印之前有0-10秒(基于随机变量).在此期间,如果玩家按下ENTER,则将其记录为反射时间.所以我需要一种方法来阻止我的代码在打印星星之前读取他们的ENTER按钮.代码 -
#!/usr/bin/perl
use Time::HiRes qw(sleep);
use Time::HiRes qw(gettimeofday);
#random delay variable
$random_number = rand();
print "Reflex game initiated. Press ENTER to begin the game, and then press ENTER after the asterisks are printed to measure your reflexes!.\n";
#begin button
$begin = <>;
#waits …Run Code Online (Sandbox Code Playgroud) int main()
{
int var = 1;
var += ++var;
cout<<var;
return 0;
}
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在Java中,这将按预期输出3,但在C++(上面)中输出4.为什么?