我正在尝试设计一个系统,允许我在点击时将精灵移动到光标位置,类似于RuneScape,玩家将移动到屏幕上鼠标点击的位置.这是我的代码如下:
for event in pygame.event.get ():
if event.type == QUIT:
pygame.quit ()
sys.exit (0)
elif event.type == KEYDOWN:
if event.key == K_UP:
Shrin_y -= 5
elif event.key == K_LEFT:
Shrin_x -= 5
elif event.key == K_RIGHT:
Shrin_x += 5
elif event.key == K_DOWN:
Shrin_y += 5
elif event.type == MOUSEBUTTONDOWN:
(Shrin_x, Shrin_y) = pygame.mouse.get_pos
print pygame.mouse.get_pos
Surface.blit (Shrin, (Shrin_x, Shrin_y))
pygame.display.update ()
Run Code Online (Sandbox Code Playgroud)
注意:Shrin只是精灵的名字; 如果它让你高兴,只需用'精灵'替换代码中的所有Shrin实例.
那么,你如何保存返回的值pygame.mouse.get_pos的(Shrin_x, Shrin_y)?