虽然在谷歌浏览器中测试不同的屏幕分辨率很容易,但我想知道开发人员如何测试以下CSS媒体查询背后的不同设备像素比率.
/* Pixel ratio of 1. Background size is 100% (of a 100px image) */
#header { background: url(header.png); }
/* Pixel ratio of 1.5. Background-size is 1/1.5 = 66.67% (of a 150px image) */
@media only screen and (-moz-min-device-pixel-ratio: 1.5), only screen and (-o-min-device-pixel-ratio: 3/2), only screen and (-webkit-min-device-pixel-ratio: 1.5), only screen and (min-device-pixel-ratio: 1.5) {
#header { background: url(headerRatio1_5.png); background-size: 66.67%; }
}
/* Pixel ratio of 2. Background-size is 1/2 = 50% (of a 200px image) */ …Run Code Online (Sandbox Code Playgroud) git-credential-winstore与github和bitbucket存储库完美配合,但在使用自托管存储库时不会弹出提示符.我看不出问题所在.
我试过了 :
git config --global credential.helper winstore
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通过控制台
[credential]
helper = winstore
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在gitconfig中创建并存储凭证manualy.没有成功.有人能指出我正确的方向吗?我正在使用Win7.
最好的祝福.
我正在使用https://developer.github.com/v3/issues/#create-an-issue创建问题.是否可以将图像附加到邮件正文?
我尝试'Accept', 'application/vnd.github.v3.html+json'并将图像作为img elment base64编码嵌入.图像不会显示,但票证编辑器显示img元素.
出于测试目的,我需要更改Node.js Module包装器.
(function (exports, require, module, __filename, __dirname, process, global) {
debugger;
});
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和Module我一起玩了
var Module = require("module")
Module.wrapper
-> ["(function (exports, require, module, __filename, __dirname, process, global) { ", "
});"]
Module.wrap
-> function(script) {
return NativeModule.wrapper[0] + script + NativeModule.wrapper[1];
}
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是否可以挂钩Module.wraper或属性来更改脚本包装?
我想解析一些JavasScript代码,使用uglify js 2列出给定"类"的所有方法.在我的例子中,TreeWalker返回一个节点,name : null并且没有信息可以让父母得出结论.
有谁知道不同的方法?我期待像name : "Test.method_name"
到目前为止我尝试了下面的...
parsetests.js
var UglifyJS = require("uglify-js2");
var util = require("util");
var code = require("fs").readFileSync("test.js").toString();
var toplevel = UglifyJS.parse(code);
var log = function(obj, depth) {
console.log(util.inspect(obj, showHidden=false, depth, colorize=true));
};
var toplevel = UglifyJS.parse(code);
var walker = new UglifyJS.TreeWalker(function(node){
if (node instanceof UglifyJS.AST_Function ) {
log(node, 2);
}
});
toplevel.walk(walker);
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test.js
function Test(argument1) {
var m = argument1 + "test";
return this;
}
Test.prototype.method_name = function(first_argument) {
// body...
return …Run Code Online (Sandbox Code Playgroud) 我尝试用nginx设置nodejs.但是当客户端尝试连接时,它失败了......
WebSocket connection to 'ws://www.mydomain.com/socket.io/1/websocket/KUv5G...' failed: Error during WebSocket handshake: 'Connection' header value is not 'Upgrade': keep-alive socket.io.js:2371
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那么如何启用websocket通信?
我目前的nginx配置
upstream mynodejsapp {
server 127.0.0.1:3000 max_fails=0 fail_timeout=10s weight=1;
ip_hash;
keepalive 512;
}
server {
listen 80;
listen [::]:80 default_server ipv6only=on;
index index.html;
server_name mydomain.com www.mydomain.com;
keepalive_timeout 10;
gzip on;
gzip_http_version 1.1;
gzip_vary on;
gzip_comp_level 6;
gzip_proxied any;
gzip_buffers 16 8k;
gzip_disable "MSIE [1-6]\.(?!.*SV1)";
location / {
proxy_pass http://mynodejsapp;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header Host $host; …Run Code Online (Sandbox Code Playgroud) 在travis测试webhook成功之后,是否可以将pull request自动合并到github上的master分支?
我使用GitHub的电子环境为OS X编译二进制文件,并希望将输出添加到git存储库.
我试过了
git add .
error: readlink("sulu.app/Contents/Frameworks/Electron Framework.framework/Electron Framework"): Function not implemented
error: unable to index file sulu.app/Contents/Frameworks/Electron Framework.framework/Electron Framework
fatal: adding files failed
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有想过解决这个问题吗?
我正在使用此代码使用tween.js为场景中的相机设置动画是否存在任何已完成或已完成的事件?
tween : function (target){
var position = camera.position;
var tween = new TWEEN.Tween(position).to(target, 1800);
tween.onUpdate(function(){
camera.position.x = position.x;
camera.position.y = position.y;
camera.position.z = position.z;
if (android){
camera.lookAt(android.position)
}
});
tween.easing(TWEEN.Easing.Bounce.Out);
tween.start();
},
Run Code Online (Sandbox Code Playgroud) 如何用node而不是启动流星应用程序meteor.我试过这个:
$ meteor create m;
m: created.
To run your new app:
cd m
meteor
$ cd m;
$ meteor;
[[[[[ c:\git\m ]]]]]
=> Started proxy.
=> Started MongoDB.
=> Started your app.
=> App running at: http://localhost:3000/
Type Control-C twice to stop.
# OK! This works :O)
$ node .meteor\local\build\main.js;
module.js:338
throw err;
^
Error: Cannot find module 'fibers'
at Function.Module._resolveFilename (module.js:336:15)
at Function.Module._load (module.js:278:25)
at Module.require (module.js:365:17)
at require (module.js:384:17)
at Object.<anonymous> (c:\git\m\.meteor\local\build\programs\server\boot.js:1:75)
at …Run Code Online (Sandbox Code Playgroud) javascript ×4
node.js ×4
git ×2
github ×2
animation ×1
credentials ×1
css ×1
git-add ×1
git-merge ×1
github-api ×1
handshaking ×1
meteor ×1
nginx ×1
node-modules ×1
prototype ×1
pull-request ×1
socket.io ×1
symlink ×1
testing ×1
three.js ×1
tween.js ×1
uglifyjs2 ×1
websocket ×1
windows-7 ×1