我很难找到内存泄漏.我正在使用cocos2d.这是两个类的数据区:
@interface Dungeon : CCLayerColor {
DungeonLevel *aDungeonLevel;
Player *thePlayer;
// list of all monster file names
NSMutableArray *monsterNames;
// array of how many monsters there are of each monster level
NSMutableArray *monsterLevels;
MessageView *theMessageView;
DungeonDisplay *theDisplay;
bool processing;
int currentDungeonLevel;
}
@interface DungeonDisplay : CCLayerColor {
NSMutableArray *displayGrid;
NSMutableArray *displayGrid2;
NSMutableArray *displayGrid3;
NSMutableArray *displayGrid4;
NSMutableArray *dungeonMatrix;
NSMutableArray *monsterSprites;
Dungeon *theDungeon;
int xdelt;
int ydelt;
CGPoint lowerLeft;
Player *thePlayer;
CCSprite *playerSprite;
CCSprite *mSprite1;
ButtonsLayer *buttonArea;
double previousTime;
double currentTime;
double …Run Code Online (Sandbox Code Playgroud) 我有一个程序在分配工具中显示大约.72 MB的"实时字节",但是当我在iPod touch上运行分析时,它显示6 MB.我不明白为什么会有巨大的差异.有人可以解释一下吗?