这是使用WampSharp的最新预发布版本的非常简单的代码:
var channelFactory = new DefaultWampChannelFactory();
var channel = channelFactory.CreateMsgpackChannel("wss://api.poloniex.com", "realm1");
await channel.Open();
var realmProxy = channel.RealmProxy;
Console.WriteLine("Connection established");
int received = 0;
IDisposable subscription = null;
subscription =
realmProxy.Services.GetSubject("ticker")
.Subscribe(x =>
{
Console.WriteLine("Got Event: " + x);
received++;
if (received > 5)
{
Console.WriteLine("Closing ..");
subscription.Dispose();
}
});
Console.ReadLine();
Run Code Online (Sandbox Code Playgroud)
但是不起作用,订阅中的代码永远不会运行.也尝试过CreateJsonChannel
,这也不起作用.
什么想法可能是错的?
我一直在使用WampSharp,即提供的客户端库与autobahn wamp websocket连接.
我使用以下代码(使用WampSharp)使用.Net客户端应用程序成功连接到我在python中创建的Autobahn Wamp Websocket:
DefaultWampChannelFactory channelFactory = new DefaultWampChannelFactory();
channel = channelFactory.CreateChannel(serverAddress);
channel.Open();
Run Code Online (Sandbox Code Playgroud)
这里serverAddress是:127.0.0.1:8000(即我的websocket从我本地机器的8000端口号开始).
我正在使用pubsub机制来交换autobahn wamp websocket提供的数据,使用以下代码:
public void Subscribe()
{
ISubject<string> subscribe1 = channel.GetSubject<string>(@"simple/topicSubject1");
IDisposable subject1 = subscribe1.Subscribe(msg => MessageRecieved(msg));
}
public void Publish()
{
ISubject<string> subjectForPublish = channel.GetSubject<string>(@"simple/topicSubject1");
subjectForPublish.OnNext(sd.SerializeObject(DataToPublish));
}
Run Code Online (Sandbox Code Playgroud)
这些所有流程都已成功完成.我面临的问题是我找不到任何处理程序来处理错误和连接丢失,就像我们在传统的websocket中所做的那样.在传统的websocket中,我们有以下处理程序:
webSocket.Error += new EventHandler<SuperSocket.ClientEngine.ErrorEventArgs>(webSocket_Error);
webSocket.Closed += new EventHandler(webSocket_Closed);
Run Code Online (Sandbox Code Playgroud)
我需要使用wampsharp来实现上述功能.
提前致谢.