Java 5或更高版本是否对数组应用了某种形式的"装箱"?这个问题浮现在脑海中,因为下面的代码通过一个数组,好像它是一个Iterable.
for( String : args ){
// Do stuff
}
Run Code Online (Sandbox Code Playgroud) 把它放在代码中 - 性能更好(如果有差异的话)?
鉴于这种:
public class Customer
{
....
public Boolean isVIP(){...}
...
}
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哪个更快?
public void handleCustomer(Customer customer)
{
if (customer.isVIP()) // Auto Unboxing
{
handleNow(customer);
}
else
{
sayHandlingNowButQueueForTomorrow(customer);
}
}
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或这个:
public void handleCustomer(Customer customer)
{
if (customer.isVIP().booleanValue()) // Explicit unboxing
{
handleNow(customer);
}
else
{
sayHandlingNowButQueueForTomorrow(customer);
}
}
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int i=10;
object o = i; //late or early??
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同样的,
object o = "11";
int i = (int)o;//late or early??
Run Code Online (Sandbox Code Playgroud) 我已经浏览了整个互联网,试图解决这个问题.任何人都可以正确回答并解释原因吗?非常感谢!
请查看以下代码.
Run Code Online (Sandbox Code Playgroud)Integer myNumber; myNumber = 5;关于第二个陈述,以下哪一项是正确的?
该语句执行拆箱
该语句执行自动包装.
该声明执行自动装箱.
它会导致错误,因为您无法将基元类型分配给包装类对象.
我正在学习高级C#.在下面的代码中,我正在尝试进行事件处理
我在取消装箱后访问类发件人的成员时遇到错误//编译器不允许我使用这些名称
// Console.WriteLine("Sender is {0} and message is {1}",obj.name,obj.messgae);
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为什么会这样?这就是我们所说的拳击和拆箱,如果我不会感到困惑.
在我到目前为止所做的所有示例中,都有事件类继承EventArgs.该课程需要什么.虽然在这里我没有使用过这个课程,但我直接使用了Eventargs(只是制作了它).
namespace ConsoleApplication5
{
class eventclass : EventArgs
{
string var;
}
delegate void GenerateEvent(object source, EventArgs e);
class Sender
{
public void MyMethod()
{
Console.WriteLine("My method Called");
}
private string name;
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
private string message;
public string Message
{
get
{
return message;
}
set
{
message = value;
}
}
public event …Run Code Online (Sandbox Code Playgroud) 假设我有一个方法foo:
public Integer foo () { return 1; }
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以上哪个选项的价格较低?拳击还是拆箱?
assert(1, (int) foo()));
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与
assert((Integer)3, foo());
Run Code Online (Sandbox Code Playgroud) public class P {
String m(int i) {
return "P.m(int)";
}
String m(Object o) {
return "P.m(Object)";
}
}
public class Test {
public static void main(String[] args) {
P p = new P();
System.out.println(p.m(Integer.valueOf(42)));
}
}
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我不明白为什么这个程序打印"Pm(Object)"而不是"Pm(int)".
我无法处理导致FindBugs抛出错误的以下警告。
我正在使用camera2 api。如您所见,我已经在检查 null 并另外捕获可能的 NullPointer 异常。CameraCharacteristics 类的 .get 方法使用 Nullable 进行注释,因此出现此错误。我不知道如何防止这种情况发生。检查 null 似乎不能完成这项工作。
同时,我将 SuppressFBWarnings Annotation 添加到我的项目中。但即使我抑制这样的警告:
@SuppressFBWarnings(value = "NP_NULL_ON_SOME_PATH")
private void setUpCamera(int width, int height) {
try {
for (String cameraId : cameraManager.getCameraIdList()) {
CameraCharacteristics cameraCharacteristics = cameraManager.getCameraCharacteristics(cameraId);
if (cameraCharacteristics != null && cameraCharacteristics.get(CameraCharacteristics.LENS_FACING) != null) {
int lensFaceingCameraCharacteristics = cameraCharacteristics.get(CameraCharacteristics.LENS_FACING);
if (cameraFacing == lensFaceingCameraCharacteristics) {
StreamConfigurationMap streamConfigurationMap = cameraCharacteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);
previewSize = getPreviewSize(streamConfigurationMap.getOutputSizes(SurfaceTexture.class), width, height);
this.cameraId = cameraId;
}
}
}
} catch (CameraAccessException | NullPointerException …Run Code Online (Sandbox Code Playgroud) So I read through the documentation of Microsoft here.
Consider the following code:
int i = 0;
object o = i;
object p = o;
o = 1;
p = 2;
Console.WriteLine($"o:{o}, p:{p}");
//output o:1, p:2
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My understanding is that boxing happen on object o = i;, now o is a refence to the value in heap. Then p is assigned to be same as o.
Why isn't the change of p refected to o? Aren't …
是否有某种方法可以将未知数字转换成双倍?例如
public static double Foo(object obj)
{
if (!obj.GetType().IsValueType)
throw new ArgumentException("Argument should be a number", "obj");
return (double) obj;
}
private static void Main(string[] args)
{
double dbl = 10;
decimal dec = 10;
int i = 10;
short s = 10;
Foo(dbl);
Foo(dec);
Foo(i);
Foo(s);
}
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但是当尝试将unbox打包为不正确的类型时,此代码会抛出异常.
unboxing ×10
java ×6
c# ×4
boxing ×3
.net ×1
android ×1
annotations ×1
arrays ×1
autoboxing ×1
events ×1
findbugs ×1
object ×1
performance ×1
reference ×1
types ×1