我和我的朋友正在使用海龟开发 Python 游戏。我们的问题在于它定义海龟的部分。我们试图加快每只海龟的速度,但是当我们这样做时,默认速度会运行。为什么会出现这个问题?
import turtle
turtle.setup(1000,1000)
wn=turtle.Screen()
wn.title("Snake Game!")
#defines first turtle
t1=turtle.Turtle()
t1.pensize(2)
t1.speed(3)
t1.penup()
t1.goto(0,100)
t1.color("blue", "blue")
t1.pendown()
#defines second turtle
t2=turtle.Turtle()
t2.pensize(2)
t2.speed(3)
t2.penup()
t2.goto(0,-100)
t2.color("red", "red")
t2.pendown()
#defines outline
ol=turtle.Turtle()
ol.pensize(2)
ol.speed(7)
ol.penup()
ol.goto(450,0)
ol.color("black", "black")
ol.pendown()
ol.left(90)
ol.forward(300)
ol.left(90)
ol.forward(900)
ol.left(90)
ol.forward(600)
ol.left(90)
ol.forward(900)
ol.left(90)
ol.forward(300)
ol.hideturtle()
#defines score
score1=int(2)
score2=int(2)
def motion():
global move, score1, score2
move = True
path1 = []
path2 = []
#prints score
print("Player 1's score is", str(score1)+"!")
print("Player 2's …
Run Code Online (Sandbox Code Playgroud) 我喜欢乌龟模块在 Python 中所做的,我想输出它绘制形状的整个动画。有没有办法做到这一点?GIF/MP4/任何显示动画的东西。请注意,我知道外部屏幕录像机可以完成这项工作,但我正在寻找一种让乌龟模块自己完成这项工作的方法。
我的乌龟安吉代码有什么问题?我想让她在布拉德的方圆内盘旋。
我的代码:
import turtle
def draw_square(some_turtle):
for i in range (1,5):
some_turtle.forward(200)
some_turtle.right(90)
def draw_art():
window = turtle.Screen()
window.bgcolor("black")
#Turtle Brad
brad = turtle.Turtle()
brad.shape("turtle")
brad.color("yellow")
brad.speed(6)
brad.pensize(2)
for i in range(1,37):
draw_square(brad)
brad.right(10)
#Turtle Angie
angie = turtle.Screen()
angie.shape("turtle")
angie.color("blue")
angie.speed(5)
angie.pensize(2)
size=1
while (True):
angie.forward(size)
angie.right(91)
size = size + 1
window.exitonclick()
draw_art()
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这是我想要的照片。我想要布拉德的外部显示,然后在里面的圆圈包括螺旋。它应该看起来像附加的螺旋图像。谢谢!
python 2.7版中的turtle和Turtle有什么不同?
import turtle
star = turtle.Turtle()
for i in range(50):
star.forward(50)
star.right(144)
turtle.done()
Run Code Online (Sandbox Code Playgroud) 我正在尝试制作一个红海龟追逐蓝海龟的Python游戏。当红海龟抓住蓝海龟时,我希望它在屏幕上显示“碰撞”,但它不起作用。当它碰撞时,什么也没有发生,并且给我一个错误“Turtle”对象不可调用”。
from turtle import Turtle, Screen
playGround = Screen()
playGround.screensize(250, 250)
playGround.title("Turtle Keys")
run = Turtle("turtle")
run.speed("fastest")
run.color("blue")
run.penup()
run.setposition(250, 250)
follow = Turtle("turtle")
follow.speed("fastest")
follow.color("red")
follow.penup()
follow.setposition(-250, -250)
def k1():
run.forward(45)
def k2():
run.left(45)
def k3():
run.right(45)
def k4():
run.backward(45)
def quitThis():
playGround.bye()
def follow_runner():
follow.setheading(follow.towards(run))
follow.forward(8)
playGround.ontimer(follow_runner, 10)
playGround.onkey(k1, "Up") # the up arrow key
playGround.onkey(k2, "Left") # the left arrow key
playGround.onkey(k3, "Right") # you get it!
playGround.onkey(k4, "Down")
playGround.listen()
follow_runner()
def is_collided_with(self, run):
return self.rect.colliderect(run.rect)
runner …
Run Code Online (Sandbox Code Playgroud) python collision-detection turtle-graphics python-3.x python-turtle
如何告诉乌龟面向乌龟图形中的方向?我希望乌龟能够转动并面向一个方向,无论其原始位置如何,我怎样才能实现这一点?
有没有办法让海龟指向某个坐标
对此的任何帮助将不胜感激。
当我在 Turtle 图形中运行无限循环绘图时单击 X(关闭)按钮时,会出现一些错误消息。
下面是一个例子:
import turtle
wn = turtle.Screen()
tess = turtle.Turtle()
while True:
tess.forward(50)
tess.left(120)
tess.forward(50)
wn.mainloop()
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当我关闭窗口时,会出现以下错误消息。
Traceback (most recent call last):
File "/Users/user/Downloads/test.py", line 8, in <module>
tess.forward(50)
File "/Users/user/anaconda3/lib/python3.6/turtle.py", line 1637, in forward
self._go(distance)
File "/Users/user/anaconda3/lib/python3.6/turtle.py", line 1605, in _go
self._goto(ende)
File "/Users/user/anaconda3/lib/python3.6/turtle.py", line 3178, in _goto
self._pencolor, self._pensize, top)
File "/Users/user/anaconda3/lib/python3.6/turtle.py", line 545, in _drawline
self.cv.coords(lineitem, *cl)
File "<string>", line 1, in coords
File "/Users/user/anaconda3/lib/python3.6/tkinter/__init__.py", line 2463, in coords
self.tk.call((self._w, 'coords') + args))]
_tkinter.TclError: …
Run Code Online (Sandbox Code Playgroud) 我听说全球化变量不是一种很好的做法,所以我尝试通过不全球化任何变量来最小化数量,并且只全球化错误消息告诉我的变量。但是这样做很烦人,而且浪费时间。
有人能告诉我什么时候应该在函数中全局变量的经验法则,什么时候不需要?
这是我的意思的示例(功能):import turtle
from random import randint as rd
from time import sleep
delay = 0.1
wn = turtle.Screen()
wn.setup(400,400)
wn.tracer(0)
player = turtle.Turtle('square')
player.penup()
player.goto(0,-170)
rock = turtle.Turtle('circle')
rock.shapesize(0.5,0.5)
rock.penup()
rock.goto(rd(-190,190),200)
rocks = [rock]
pen = turtle.Turtle(visible=False)
pen.penup()
pen.goto(0,150)
def go_left(): # No globalizing here
if player.xcor() >= -170:
player.setx(player.xcor()-10)
def go_right(): # No globalizing here
if player.xcor() <= 170:
player.setx(player.xcor()+10)
def move_rocks(): # No globalizing here
for rock in rocks:
rock.sety(rock.ycor()-rd(0,2))
def loop_rocks():
global …
Run Code Online (Sandbox Code Playgroud) python function global-variables turtle-graphics python-turtle
我的代码:
import turtle
screen = turtle.Screen()
bob = turtle.Turtle()
screen.bgcolor("black")
bob.speed(0)
def crazy():
for i in range(360):
for colors in ['red', 'yellow', 'green', 'purple', 'orange', 'blue']:
bob.pencolor(colors)
bob.forward(i)
bob.left(124)
crazy()
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我想大大加快绘制过程,以便更快地绘制最终图像。关于如何做到这一点有什么想法吗?
顺便说一句,我正在开发一个艺术蒙太奇 python 项目,你可能会猜到这个项目会在其中。感谢所有帮助,谢谢。