我正在尝试使用Three.js ShaderMaterial并尝试实现照明.我有r70的工作代码,但相同的代码(稍作修改 - MAX_POINT_LIGHTS常量已重命名为NUM_POINT_LIGHTS)对r76不起作用.
查看WebGL Inspector中的跟踪,很明显没有光数据被发送到着色器.那么,灯光坏了还是我需要设置其他东西才能让它工作?
http://codepen.io/anon/pen/KzjXNr?editors=1010
片段着色器
uniform vec3 diffuse;
varying vec3 vPos;
varying vec3 vNormal;
uniform vec3 pointLightColor[MAX_POINT_LIGHTS];
uniform vec3 pointLightPosition[MAX_POINT_LIGHTS];
uniform float pointLightDistance[MAX_POINT_LIGHTS];
void main() {
vec4 addedLights = vec4(0.1, 0.1, 0.1, 1.0);
for(int l = 0; l < MAX_POINT_LIGHTS; l++) {
vec3 lightDirection = normalize(vPos - pointLightPosition[l]);
addedLights.rgb += clamp(dot(-lightDirection, vNormal), 0.0, 1.0) * pointLightColor[l];
}
gl_FragColor = addedLights;
}
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JavaScript - 使用UniformsUtils和UniformsLib设置Shadermaterial
var uniforms = THREE.UniformsUtils.merge([
THREE.UniformsLib['lights'],
{ diffuse: { type: 'c', value: new …Run Code Online (Sandbox Code Playgroud)