我想知道如何从C++端创建和注册一个函数,该函数在从Lua端调用时返回一个表.
我尝试过很多东西,但没有什么能真正起作用.:/
(对不起长代码)这个例子不起作用,因为Register()需要一个"luaCFunction"样式函数:
LuaPlus::LuaObject Test( LuaPlus::LuaState* state ) {
int top = state->GetTop();
std::string var( state->ToString(1) );
LuaPlus::LuaObject tableObj(state);
tableObj.AssignNewTable(state);
if (var == "aaa")
tableObj.SetString("x", "ABC");
else if (var == "bbb")
tableObj.SetString("x", "DEF");
tableObj.SetString("y", "XYZ");
return tableObj;
}
int main()
{
LuaPlus::LuaState* L = LuaPlus::LuaState::Create(true);
//without true I can't access the standard libraries like "math.","string."...
//with true, GetLastError returns 2 though (ERROR_FILE_NOT_FOUND)
//no side effects noticed though
LuaPlus::LuaObject globals = L->GetGlobals();
globals.Register("Test",Test);
char pPath[MAX_PATH];
GetCurrentDirectory(MAX_PATH,pPath);
strcat_s(pPath,MAX_PATH,"\\test.lua");
if(L->DoFile(pPath)) {
if( L->GetTop() …Run Code Online (Sandbox Code Playgroud)