在这里,我创建了一个 DropdownItemMenu,它从 firebase 集合中获取元素,但它显示了一个错误
\n\n\n未为类型“BuildContext”定义方法“showSnackBar”
\n
Container(\n margin: EdgeInsets.only(left: 16, right: 16),\n height: MediaQuery.of(context).size.height * 0.10,\n child: Card(\n child: Padding(\n padding: const EdgeInsets.all(8.0),\n child: DropdownButton<String>(\n isExpanded: false,\n style: TextStyle(\n fontSize: 14, color: Colors.blueGrey),\n icon: const Icon(Icons.keyboard_arrow_down),\n underline: Container(color: Colors.transparent),\n onChanged: (serieValue) {\n final snackBar = SnackBar(\n content: Text(\n 'S\xc3\xa9rie selectionn\xc3\xa9e est $serieValue',\n style: TextStyle(\n fontWeight: FontWeight.bold,\n fontSize: 14,\n color: Color(0xff11b719)),\n ));\n Scaffold.of(context.showSnackBar(snackBar));\n\n\n setState(() {\n selectedIndexSerie = serieValue;\n });\n },\n value: selectedIndexSerie,\n hint: Text(\n 'Selectionner une s\xc3\xa9rie',\n style: …Run Code Online (Sandbox Code Playgroud) 我尝试选择DropdownButton item这样的:
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:dropdown_test_sample/main.dart';
void main() {
testWidgets('Select Dropdown item test', (WidgetTester tester) async {
// Build our app and trigger a frame.
await tester.pumpWidget(const SampleApp());
final dropdown = find.byKey(const ValueKey('dropdown'));
await tester.tap(dropdown);
await tester.pumpAndSettle();
final dropdownItem = find.byKey(const ValueKey('First item key'));
await tester.tap(dropdownItem);
await tester.pumpAndSettle();
});
}Run Code Online (Sandbox Code Playgroud)
似乎有某种东西不断使用相同的DropdownButton item密钥创建相同的密钥,从而使小部件测试失败,因为tester.tap()无法同时“点击”两个小部件。
这是小部件的完整实现DropdownButton:
import 'package:flutter/material.dart';
void main() {
runApp(const SampleApp());
}
class SampleApp extends StatelessWidget {
const SampleApp({Key? key}) …Run Code Online (Sandbox Code Playgroud)所以我在我的应用程序中创建了一个 DropdownButton。问题是,每当我单击下拉菜单时,应用程序就会崩溃。我很困惑,因为当我在单击 DropdownButton 之前单击其他小部件(如 TextFormFields)时,它似乎工作正常。
错误信息:
'package:flutter/src/material/dropdown.dart': Failed assertion: line 581 pos 12: 'menuHeight == menuBottom - menuTop': is not true.
这是我的下拉按钮:
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: DropDownTry(),
);
}
}
class DropDownTry extends StatefulWidget {
const DropDownTry({Key? key}) : super(key: …Run Code Online (Sandbox Code Playgroud) 当我尝试使用 flutter DropdownButton Widget 时,我在控制台中收到此错误。
package:flutter/src/material/dropdown.dart': 断言失败: 第 1252 行 pos 12: 'widget.items!.where((DropdownMenuItem item) => item.value == widget.value).length == 1' : 不是真的。
有一个很长的回溯...这里我添加了小代码示例,它将重现此错误...任何人都可以简单地复制粘贴到main.dart文件中
// flutter import
import 'package:flutter/material.dart';
void main() {
runApp(const BugReportApp());
}
class BugReportApp extends StatefulWidget {
const BugReportApp({Key? key}) : super(key: key);
@override
State<BugReportApp> createState() => _BugReportAppState();
}
class _BugReportAppState extends State<BugReportApp> {
final TextEditingController _dropdownController = TextEditingController();
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Bug Report',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Flex(direction: …Run Code Online (Sandbox Code Playgroud) 我希望你一切都好。我有一个小问题,我想根据另一个 DropdownButton 的值动态更改 DropdownButton 的值。
好吧,我将解释我的处境以及问题所在:
首先我有一个包含 3 个元素的StudyCycle列表;
final _studyCycles = const <StudyCycle>[
StudyCycle(cycle: Cycles.elementary, classrooms: <ClassroomsLevels>[
ClassroomsLevels.cp,
ClassroomsLevels.ce1,
ClassroomsLevels.ce2,
ClassroomsLevels.cm1,
ClassroomsLevels.cm2,
]),
StudyCycle(cycle: Cycles.primary, classrooms: <ClassroomsLevels>[
ClassroomsLevels.sixth,
ClassroomsLevels.fifth,
ClassroomsLevels.fourth,
ClassroomsLevels.third,
]),
StudyCycle(cycle: Cycles.secondary, classrooms: <ClassroomsLevels>[
ClassroomsLevels.second,
ClassroomsLevels.first,
ClassroomsLevels.terminal,
])
];
Run Code Online (Sandbox Code Playgroud)
此StudyCycle列表用于构建第一个 DropdownButton
DropdownButton<StudyCycle>(
value: _selectedStudyCycle,
items: List<DropdownMenuItem<StudyCycle>>.generate(
_studyCycles.length,
(index) => DropdownMenuItem<StudyCycle>(
value: _studyCycles[index],
child: Text(_studyCycles[index].cycle.toString()),
),
),
hint: const Text('Your Study Cycle'),
onChanged: (StudyCycle? studyCycle) {
if (studyCycle != _selectedStudyCycle) {
if (_selectedStudyCycle != null) …Run Code Online (Sandbox Code Playgroud) 有没有办法在执行 onTap 函数时关闭包含所有 DropdownMenuItems的DropdownButton的选择菜单(DropdownMenuItem 内的 GestureDetector)?
这是我对 Alperen Baskaya 方法的实现(稍微简化的版本,以便于理解)。然而,这种方法还不起作用,我不确定是因为我错误地实施了它,还是因为该方法不适用于我的问题。
class _BoatSelectionState extends State<BoatSelection> {
FocusNode focusNode;
@override
void initState() {
super.initState();
focusNode = FocusNode();
}
@override
Widget build(BuildContext context) {
return Row(
children: [
Expanded(
child:
DropdownButtonHideUnderline(
child: DropdownButton<Boat>(
focusNode: focusNode,
icon: Icon(
Icons.keyboard_arrow_down_rounded,
color: Colors.black,
),
isExpanded: true,
value: selectedBoat,
onChanged: (Boat _boat) => Provider.of<BoatStreamsCubit>(context, listen: false).setBoat(_boat),
selectedItemBuilder: (BuildContext context) {
return widget.boats.map<Widget>((Boat boat) {
return Row(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
BoatClassLogo(boat: boat),
Expanded(
child: …Run Code Online (Sandbox Code Playgroud)