以下行有错误Default argument is not allowed.
public ref class SPlayerObj{
private:
void k(int s = 0){ //ERROR
}
}
Run Code Online (Sandbox Code Playgroud)
为什么C++在托管类型上没有默认参数?
我想知道是否有办法解决这个问题.
class MyClass
{
public void MyMethod(Type targetType = typeof(MyClass))
{
}
}
Run Code Online (Sandbox Code Playgroud)
不是typeof(MyClass)编译时常量?
使用.NET 4,我很困惑编译器无法解决下面示例中的第一个方法调用.
using System;
namespace MethodResolutionTest
{
class Program
{
static void Main(string[] args)
{
NonGeneric foo = null;
// ambiguous
foo.Ext1(x => new NonGeneric());
// resolves to first Ext1
foo.Ext1(x => new NonGeneric(), 1);
// resolves to first Ext2
foo.Ext2(x => new NonGeneric());
// resolves to first Ext2
foo.Ext2(x => new NonGeneric(), 1);
// resolves to second Ext2
foo.Ext2(x => "foo");
// resolves to second Ext2
foo.Ext2(x => "foo", 1);
// resolves to first Ext3
foo.Ext3(x => new NonGeneric()); …Run Code Online (Sandbox Code Playgroud) 以下是我的代码.
public class PItem
{
public String content;
public int count;
public int fee;
public int amount;
public string description;
// Default values
public PItem(String _content = "", int _count = 0, int _fee = 0, string _description = "", int _amount = 0)
{
content = _content;
count = _count < 0 ? 0 : _count;
fee = _fee;
description = _description;
amount = _amount < 0 ? 0 : _amount;
}
}
Run Code Online (Sandbox Code Playgroud)
这是在课堂上.当我尝试运行程序时,它会出现此错误:
不允许使用默认参数说明符
我该如何解决这个错误?
以下代码在C++中是否合法?
void f(void* = 0)
{}
int main()
{
f();
}
Run Code Online (Sandbox Code Playgroud)
C++标准的哪一页说明这种用法是合法的?
我在前一段时间创建的类中看到了一些奇怪的行为,似乎结构的属性在传递(复制)到方法后立即发生了变化.
我把它归结为一个可以在游乐场中运行的简单测试用例:
struct StructToPass<T> {
let x: T
}
class MyClass<T> {
func createAndPassStructWithValue(value: T) {
let structToPass = StructToPass(x: value)
println("Before passing to method: \(structToPass.x)")
passStruct(structToPass)
}
func passStruct(_ theStruct: StructToPass<T>? = nil) {
println("Inside method: \(theStruct!.x)")
}
}
let myClass = MyClass<Int>()
myClass.createAndPassStructWithValue(42)
Run Code Online (Sandbox Code Playgroud)
查看相关的打印语句,它表明struct的x属性已更改:
// Before passing to method: 42
// Inside method: 140734543799888
Run Code Online (Sandbox Code Playgroud)
在类外创建结构并passStruct(_:)直接调用会导致操场崩溃,就像写passStruct(_:)一个函数一样:
// Causes playground to crash:
let aStruct = StructToPass(x: 42)
myClass.passStruct(aStruct)
// Also causes playground to crash: …Run Code Online (Sandbox Code Playgroud) 所以...ES6¹(几个小时前恰好标准化)为类似于PHP,Python等的函数带来了默认参数.我可以这样做:
function foo (bar = 'dum') {
return bar;
}
foo(1); // 1
foo(); // 'dum'
foo(undefined); // 'dum'
Run Code Online (Sandbox Code Playgroud)
MDN表示在调用时评估参数的默认值.这意味着每次调用该函数时,'dum'都会再次计算表达式(除非实现执行一些我们不关心的奇怪的优化).
我的问题是,如何this发挥作用?
let x = {
foo (bar = this.foo) {
return bar;
}
}
let y = {
z: x.foo
}
x.foo() === y.z(); // what?
Run Code Online (Sandbox Code Playgroud)
babel转换器目前评估它为false,但我不明白.如果他们真的在通话时评估,那么:
let x = 'x from global';
function bar (thing = x) {
return thing;
}
function foo () {
let x = 'x from foo'; …Run Code Online (Sandbox Code Playgroud) 我的Javascript函数导致控制台返回我:
TypeError:样式为null
以下是代码段:
let style = {
one: 1,
two: 2,
three: 3
}
function styling(style = style, ...ruleSetStock) {
return ruleSetStock.map(ruleSet => {
console.log(ruleSet)
return style[ruleSet]
})
}
console.log(styling(null, "one", "two", "three"))Run Code Online (Sandbox Code Playgroud)
我不明白为什么。在我看来,一切都很好,
任何提示都会很棒,谢谢。
有没有办法在可变参数函数中指定默认参数?(也适用于模板)
我正在尝试构建一个JavaScript使用默认参数的可重用函数.然而,IDE警告我,我做错了什么.
代码是这样的:
function standardAjaxRequest(process_script_path, redirect = false) {
var loading = $(".loading");
var response_message = $(".response_message");
// runs the ajax to add the entry submitted
form.on("submit", function(event) {
event.preventDefault();
removeNoticeError();
var data = form.serialize();
$.ajax({
url: process_script_path,
type: "POST",
dataType: "json",
data: data,
cache: false,
success: function(response) {
if(response.status === false)
{
response_message.addClass("error").text(response.message).fadeIn(1);
}
else
{
response_message.addClass("notice").text(response.message).fadeIn(1);
if(redirect)
{
setTimeout(function () {
window.location.reload();
}, 1000);
}
else
{
response_content.after(response.content);
}
}
},
error: function() {
response_message.addClass("error").text("There …Run Code Online (Sandbox Code Playgroud) c# ×3
function ×3
javascript ×3
c++ ×2
ecmascript-6 ×2
generics ×2
parameters ×2
.net ×1
.net-3.5 ×1
c++-cli ×1
c++11 ×1
struct ×1
swift ×1
typeof ×1
visual-c++ ×1