此代码应等待.help在聊天中输入,然后发送消息说"Help text.".什么都没发生.
package testplugin.HelpMe;
import java.util.logging.Logger;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.event.player.PlayerChatEvent;
public class HelpMe extends JavaPlugin implements {
Logger log;
public void onEnable(){
log = this.getLogger();
log.info("Your plugin has been enabled!");
}
public void onDisable(){
log.info("Your plugin has been disabled.");
}
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
return false;
}
public void onChat(PlayerChatEvent event) {
if (event.getMessage().startsWith(".help"))
{
event.getPlayer().sendMessage("Help text.");
event.setCancelled(true);
}
}
}
Run Code Online (Sandbox Code Playgroud) 我一直在运行这段代码多次,java一直把java.sql.SQLException参数索引抛出范围(1>参数个数为0),我认为它在SELECT*FROM CARD查询中有缺陷,我在做什么错了吗?
@EventHandler
public void onJoin(PlayerJoinEvent event){
Player player = event.getPlayer();
openConnection();
try{
PreparedStatement sql = connection.prepareStatement("SELECT * FROM `Cards` WHERE `UUID`=?;");
sql.setString(1, player.getUniqueId().toString());
ResultSet rs = sql.executeQuery();
if(!rs.next()){
PreparedStatement sql1 = connection.prepareStatement("INSET INTO `Cards` (`UUID`, `username`, `name`, `race`, `tribe`, `gender`, age`, `desc`, `channel`, `ooc`) VALUES(?,?,?,?,?,?,?,?,?,?);");
sql1.setString(1, player.getUniqueId().toString());
sql1.setString(2, player.getName());
sql1.setString(3, "NONE");
sql1.setString(4, "NONE");
sql1.setString(5, "NONE");
sql1.setString(6, "NONE");
sql1.setString(7, "0");
sql1.setString(8, "NONE");
sql1.setString(9, "RP");
sql1.setString(10, "1");
sql1.execute();
sql1.close();
}
}catch(SQLException e){
e.printStackTrace();
}finally{
closeConnection();
}
}
Run Code Online (Sandbox Code Playgroud) 有没有办法让它更小,我尝试使用 for 循环,但无法为每个可能的类型创建一个随机实例。
Random randFireworkEffect = new Random(5);
switch(randFireworkEffect.nextInt()) {
case 0:
e = FireworkEffect.builder().flicker(true).withColor(c).withFade(c).with(Type.BALL).trail(true).build();
break;
case 1:
e = FireworkEffect.builder().flicker(true).withColor(c).withFade(c).with(Type.BALL_LARGE).trail(true).build();
break;
case 2:
e = FireworkEffect.builder().flicker(true).withColor(c).withFade(c).with(Type.BURST).trail(true).build();
break;
case 3:
e = FireworkEffect.builder().flicker(true).withColor(c).withFade(c).with(Type.CREEPER).trail(true).build();
break;
case 4:
e = FireworkEffect.builder().flicker(true).withColor(c).withFade(c).with(Type.STAR).trail(true).build();
break;
}
Run Code Online (Sandbox Code Playgroud) 所以我有这些代码,我的for循环有问题.
@EventHandler
public void onPistonExtend(BlockPistonExtendEvent event)
{
if (TownStones.blockPistons)
{
List<Block> pushedBlocks = event.getBlocks();
Material theMaterial = null;
int end = TownStones.blocks;
boolean done = false;
if (pushedBlocks != null) {
for (Iterator localIterator = pushedBlocks.iterator(); localIterator.hasNext(); !done)
{
Block theBlock = (Block)localIterator.next();
theMaterial = theBlock.getType();
done = false;
int i = 0; continue;
if (theMaterial == Material.getMaterial(TownStones.blockType[i]))
{
event.setCancelled(true);
done = true;
}
else if (i > end)
{
done = true;
}
i++;
}
}
}
}
Run Code Online (Sandbox Code Playgroud)
Intellij …
好吧,因为我更新到java 8,我的代码中没有任何正常工作,只有控制台日志和一些命令.我用它来发短信并找到解决方案的一件事就是基本的玩家加入消息.据我所知,这段代码没有错:
package core.global.idv1.stats;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerLoginEvent;
import org.bukkit.plugin.java.JavaPlugin;
public final class CoreStats extends JavaPlugin implements Listener {
@Override
public void onEnable() {
getLogger().info("[CoreStats] Has been enabled!");
}
@Override
public void onDisable() {
getLogger().info("[CoreStats] Has been disabled!");
}
public boolean onCommand(CommandSender sender, Command cmd, String commandLabel, String[] args){
Player player = (Player) sender;
if(commandLabel.equalsIgnoreCase("sendme")){
player.sendMessage(ChatColor.GOLD + "Sent");
}
return false;
}
@EventHandler
public void onPlayerJoin(PlayerJoinEvent e){
Player …Run Code Online (Sandbox Code Playgroud) 我想知道如何移动玩家的目标服务器,到目前为止我没有任何代码,也没有找到任何东西,但我正在为我的 Minecraft 服务器网络制作一个供私人使用的插件。我已经有一个名为Command Sync 的插件,它将我的 BungeeCord 服务器和 Spigot 服务器与我的目标服务器链接sync console bungee send @p tntwars在一起tntwars。这就是我所知道的,因为 Spigot 论坛很糟糕而且没用>
如何将该玩家移至另一台服务器?
我想在服务器启动时将世界边界设置为400个方块,这样玩家就不能离开地图太远。
我怎样才能做到这一点?我自己找不到任何方法。
当他走过指定的街区时,我正试图给玩家一定的药水效果.不幸的是我无法理解.
我已经尝试过的:
- 我在youtube上搜索了教程,但没有找到任何教程
如何创建好的坏词聊天过滤器?例如,让用户不要输入Poop并向他们发送警告.
然而,它也应该过滤pooopppp,P00p,Po0p,P0o0o0op,(或他们尝试使用的任何技巧)等.
bukkit ×9
java ×8
minecraft ×4
bungeecord ×1
filter ×1
mysql ×1
profanity ×1
sql ×1
sqlexception ×1