我明白了,但没有任何意义.

那第11个数字字形到底是什么?就此而言,为什么每个人都有额外的字形?
这是Flash CS3专业版.
我有一个名为myBtn的按钮.
在第1帧的行动中,我尝试了两种方法:
myBtn.visibility = false;
myBtn.enabled = false;
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两者都给我同样的错误:
1120:访问未定义的属性myBtn.
我想在一个游戏中混合两个教程.级别3以前在动作脚本文件中使用,但我将其转移到正常的AS3时间轴.
我收到此错误:
ArgumentError: Error #1063: Argument count mismatch on adventure_fla::MainTimeline/newObjects(). Expected 0, got 1.
at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.utils::Timer/flash.utils:Timer::tick()
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这是代码...对不起,如果它凌乱.
const speed:Number = 5.0;
var nextObject:Timer;
// array of objects
var objects:Array = new Array();
function initGame():void{
player.x=200;
player.y=400;
stage.addEventListener(MouseEvent.MOUSE_MOVE,movePlayer);
Mouse.hide();
player.gotoAndStop("arrow");
setGameTimer();
newObjects();
addEventListener(Event.ENTER_FRAME, moveObject);
}
function movePlayer(e:MouseEvent):void{
player.x=mouseX;
e.updateAfterEvent();}
function setGameTimer():void {
trace("GAME TIMER STARTED");
var gameTimer:Timer = new Timer(40000, 1);
gameTimer.addEventListener(TimerEvent.TIMER_COMPLETE, endGame);
gameTimer.start()
}
function endGame(e:Event):void {
trace("Game Over");
// remove all objects
for (var i:int=objects.length-1; …Run Code Online (Sandbox Code Playgroud)