相关疑难解决方法(0)

顺时针旋转UIView大于180度的角度

我将钟表臂指向12点钟到当前时间.如果是,11点,我想让手臂顺时针旋转到11点位置.但当然如果我使用:

 CGAffineTransform rotation = CGAffineTransformMakeRotation(2*M_PI*11/12);

 [UIView animateWithDuration:3.0
                  animations:^{
                         clockArm.transform = rotation;
                     }];
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旋转逆时针旋转.我试过了:

CGFloat angle = 2*M_PI*11/12;
CGAffineTransform firstRotation = CGAffineTransformMakeRotation(M_PI-0.001);
CGFloat firstRotationTime = 3.0*(M_PI/angle);
CGAffineTransform secondRotation = CGAffineTransformMakeRotation(angle);
CGFloat secondRotationTime = 3.0 - firstRotationTime;

[UIView animateWithDuration:firstRotationTime
                      delay:0.0
                    options:UIViewAnimationCurveLinear
                 animations:^{
                         self.clockArm1.transform = firstRotation;
                     }
                 completion:^(BOOL finished) {
                     [UIView animateWithDuration:secondRotationTime
                                           delay:0.0
                                         options:UIViewAnimationCurveLinear
                                      animations:^{
                                          self.clockArm1.transform = secondRotation;
                                      }
                                      completion:^(BOOL finished){
                                      }];
                 }];
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动画确实是顺时针方向,但它很不稳定 - 动画似乎仍在为第一个动画做一个UIViewAnimationEaseInOut.我做错了什么,还是有另一种方法可以实现我的目标?

iphone objective-c uiviewanimation ios

6
推荐指数
1
解决办法
6261
查看次数

在CAKeyframeAnimation之后,UIImageView正在消失

我在UIView上的一个类别中尝试使用此代码(在SO的答案中找到),并使用它在嵌套在UITableViewCell内的UIImageView上执行"pop"动画.

- (void)attachPopUpAnimation
{
    CAKeyframeAnimation *animation = [CAKeyframeAnimation
       animationWithKeyPath:@"transform"];

    CATransform3D scale1 = CATransform3DMakeScale(0.5, 0.5, 1);
    CATransform3D scale2 = CATransform3DMakeScale(1.2, 1.2, 1);
    CATransform3D scale3 = CATransform3DMakeScale(0.9, 0.9, 1);
    CATransform3D scale4 = CATransform3DMakeScale(1.0, 1.0, 1);

    NSArray *frameValues = [NSArray arrayWithObjects:
       [NSValue valueWithCATransform3D:scale1],
       [NSValue valueWithCATransform3D:scale2],
       [NSValue valueWithCATransform3D:scale3],
       [NSValue valueWithCATransform3D:scale4],
       nil];
    [animation setValues:frameValues];

    NSArray *frameTimes = [NSArray arrayWithObjects:
         [NSNumber numberWithFloat:0.0],
         [NSNumber numberWithFloat:0.5],
         [NSNumber numberWithFloat:0.9],
         [NSNumber numberWithFloat:1.0],
         nil];    
    [animation setKeyTimes:frameTimes];

    animation.fillMode = kCAFillModeForwards;
    animation.removedOnCompletion = NO;
    animation.duration = 0.2;

    [self.layer addAnimation:animation forKey:@"popup"];
}
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动画工作正常,但一旦完成,它就会消失.我已经找到了解决其他问题的答案,但显然设置fillMode在这个实例中不起作用.

iphone core-animation calayer uiimageview caanimation

4
推荐指数
1
解决办法
2759
查看次数