我的根本问题是,当using调用Disposea时StreamWriter,它也会处理BaseStream(同样的问题Close).
我有一个解决方法,但正如你所看到的,它涉及复制流.有没有办法这样做而不复制流?
这样做的目的是将字符串(最初从数据库中读取)的内容获取到流中,因此可以由第三方组件读取该流.
注意:我无法更改第三方组件.
public System.IO.Stream CreateStream(string value)
{
var baseStream = new System.IO.MemoryStream();
var baseCopy = new System.IO.MemoryStream();
using (var writer = new System.IO.StreamWriter(baseStream, System.Text.Encoding.UTF8))
{
writer.Write(value);
writer.Flush();
baseStream.WriteTo(baseCopy);
}
baseCopy.Seek(0, System.IO.SeekOrigin.Begin);
return baseCopy;
}
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用作
public void Noddy()
{
System.IO.Stream myStream = CreateStream("The contents of this string are unimportant");
My3rdPartyComponent.ReadFromStream(myStream);
}
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理想情况下,我正在寻找一个名为的假想方法BreakAssociationWithBaseStream,例如
public System.IO.Stream CreateStream_Alternate(string value)
{
var baseStream = new System.IO.MemoryStream();
using (var writer …Run Code Online (Sandbox Code Playgroud)