我使用Android OpenGL-ES 2.0并且考虑到它带来的所有限制,我无法弄清楚如何将2D屏幕触摸带到我拥有的3D点上.我无法得到正确的结果.
我正在尝试将射线射入点云,然后我可以比较我的点与光线的距离,找到最近的点.
public class OpenGLRenderer extends Activity implements GLSurfaceView.Renderer {
public PointCloud ptCloud;
MatrixGrabber mg = new MatrixGrabber();
...
public void onDrawFrame(GL10 gl) {
gl.glDisable(GL10.GL_COLOR_MATERIAL);
gl.glDisable(GL10.GL_BLEND);
gl.glDisable(GL10.GL_LIGHTING);
//Background drawing
if(customBackground)
gl.glClearColor(backgroundRed, backgroundGreen, backgroundBlue, 1.0f);
else
gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
if (PointCloud.doneParsing == true) {
if (envDone == false)
setupEnvironment();
// Clears the screen and depth buffer.
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluPerspective(gl, 55.0f, (float) screenWidth / (float) screenHeight, 10.0f ,10000.0f);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
GLU.gluLookAt(gl, eyeX, eyeY, eyeZ,
centerX, centerY, …Run Code Online (Sandbox Code Playgroud)