我在编译Android或IOS构建时读取资产文件夹的libGDX项目有问题.在尝试访问android模块下的assets文件夹中的文件时,我似乎总是在IOS或Android中获得FileNotFoundException,但在桌面上运行时却没有.我的桌面配置指向Android资源目录.
执行以下代码时:
public void readGameMap() throws IOException
{
readGameMap("gameMap.txt");
}
public void readGameMap(String path) throws IOException
{
Scanner s = new Scanner(Gdx.files.internal(path).file());
int i = 0;
while ((s.hasNextLine()))
{
String str = s.nextLine();
if (str.length() < maze.length)
throw new IOException("Incorrect game_map.txt structure");
for (int j = 0; j < str.length(); j++)
{
Object temp;
switch (str.charAt(j))
{
case '1':
temp = new Wall();
break;
case '3':
temp = new Dot();
break;
default:
temp = new Object();
break;
}
maze[j][i] = …Run Code Online (Sandbox Code Playgroud)