我正在寻找在THREE.js中找到两个定义矢量之间的旋转矩阵的方法.
例如
v1 = new THREE.Vector3(1, 1, 1) v2 = new THREE.Vector3(1, 1, -1)
v1 = new THREE.Vector3(1, 1, 1)
v2 = new THREE.Vector3(1, 1, -1)
我需要这个旋转矩阵来在下一步中旋转整个对象.
math vector matrix three.js
math ×1
matrix ×1
three.js ×1
vector ×1