代码转储道歉:
gameObject.cpp:
#include "gameObject.h"
class gameObject
{
private:
int x;
int y;
public:
gameObject()
{
x = 0;
y = 0;
}
gameObject(int inx, int iny)
{
x = inx;
y = iny;
}
~gameObject()
{
//
}
int add()
{
return x+y;
}
};
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gameObject.h:
class gameObject
{
private:
int x;
int y;
public:
gameObject();
gameObject(int inx, int iny);
~gameObject();
int add();
};
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错误:
||=== terrac, Debug ===|
C:\terrac\gameObject.cpp|4|error: redefinition of `class gameObject'|
C:\terrac\gameObject.h|3|error: previous definition of `class gameObject'| …Run Code Online (Sandbox Code Playgroud) 请考虑以下示例:
// usedclass1.hpp
#include <iostream>
class UsedClass
{
public:
UsedClass() { }
void doit() { std::cout << "UsedClass 1 (" << this << ") doit hit" << std::endl; }
};
// usedclass2.hpp
#include <iostream>
class UsedClass
{
public:
UsedClass() { }
void doit() { std::cout << "UsedClass 2 (" << this << ") doit hit" << std::endl; }
};
// object.hpp
class Object
{
public:
Object();
};
// object.cpp
#include "object.hpp"
#include "usedclass2.hpp"
Object::Object()
{
UsedClass b;
b.doit();
}
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