在审查了这个SO问题后,我试图使用随机数生成器根据生成器的返回返回一个随机列表项randomIO.
完整代码:
module Randomizer where
import System.IO
import System.Random
data Action = Create | Destroy
deriving (Enum, Eq, Show)
type History = [Action]
-- | this looks at three sets of histories, and returns an appropriate Action
type ThreeHistoryDecisionMaker = History -> History -> History -> Action
allThreeDecisionMakers :: [ThreeHistoryDecisionMaker]
allThreeDecisionMakers = [decision1, decision2, decision3, decision4, decision5]
chooseRandomDecision :: [ThreeHistoryDecisionMaker] -> Int -> Strategy3P
chooseRandomDecision = allThreeDecisionMakers !! randomIO(0,4)
Run Code Online (Sandbox Code Playgroud)
但是我收到以下错误:
special_program1.hs:249:16:
Couldn't match type ‘Action’
with …Run Code Online (Sandbox Code Playgroud) 假设我有一个这样的列表:
let list = ["random", "foo", "random", "bar", "random", "boo"]
Run Code Online (Sandbox Code Playgroud)
我想遍历一个列表并将所有“随机”元素映射到不同的随机字符串:
let newList = fmap randomize list
print newList
-- ["dasidias", "foo", "gasekir", "bar", "nabblip", "boo"]
Run Code Online (Sandbox Code Playgroud)
我的随机函数看起来像这样:
randomize :: String -> String
randomize str =
case str of
"random" -> randStr
_ -> str
where
randStr = take 10 $ randomRs ('a','z') $ unsafePerformIO newStdGen
Run Code Online (Sandbox Code Playgroud)
但是对于每个“随机”元素,我都会得到相同的随机字符串:
["abshasb", "foo", "abshasb", "bar", "abshasb", "boo"]
Run Code Online (Sandbox Code Playgroud)
我不知道为什么会这样,以及如何为每次出现的“随机”获得不同的随机值。