我有很多精灵排列在3D空间,他们的父容器应用了旋转.如何反转精灵3D旋转,他们总是面对相机(Actionscript 3)?
下面是代码来测试它:
package{
import flash.display.Sprite;
import flash.events.Event;
public class test extends Sprite{
var canvas:Sprite = new Sprite();
var sprites:Array = []
public function test(){
addChild(canvas)
for (var i:int=0;i<20;i++){
var sp:Sprite = new Sprite();
canvas.addChild(sp);
sp.graphics.beginFill(0xFF0000);
sp.graphics.drawCircle(0,0,4);
sp.x = Math.random()*400-200;
sp.y = Math.random()*400-200;
sp.z = Math.random()*400-200;
sprites.push(sp);
}
addEventListener(Event.ENTER_FRAME,function():void{
canvas.rotationX++;
canvas.rotationY = canvas.rotationY+Math.random()*2;
canvas.rotationZ++;
for (var i:int=0;i<20;i++){
//this is not working...
sprites[i].rotationX = -canvas.rotationX
sprites[i].rotationY = -canvas.rotationY
sprites[i].rotationZ = -canvas.rotationZ
}
})
}
}
}
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我猜我必须用sprites的rotation3D矩阵做一些魔法......我试图实现这个脚本:http://ughzoid.wordpress.com/2011/02/03/papervision3d-sprite3d/,但是如此成功 …