在C#中,我们可以定义一个泛型类型,它对可用作泛型参数的类型施加约束.以下示例说明了泛型约束的用法:
interface IFoo
{
}
class Foo<T> where T : IFoo
{
}
class Bar : IFoo
{
}
class Simpson
{
}
class Program
{
static void Main(string[] args)
{
Foo<Bar> a = new Foo<Bar>();
Foo<Simpson> b = new Foo<Simpson>(); // error CS0309
}
}
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有没有办法可以在C++中对模板参数施加约束.
C++ 0x本身支持这个,但我说的是当前的标准C++.
是否有可能存在这样的事情?
template<int Channel>
void deduce_mask(Matrix const &src, int mask[])
{
//I hope i could become a constant and the compiler would unroll the loop at compile time
for(int i = Channel; i != -1; --i)
{
//mapper is a helper class which translate two and three dimension into one dimension index
//constexpr makes it possible to find out the index at compile time
mask[mapper(0, 1, i)] = src(row - 1, col)[i];
mask[mapper(1, 1, i)] = src(row, col)[i];
mask[mapper(2, 1, i)] …Run Code Online (Sandbox Code Playgroud)