给定一个3D numpy形状的阵列(256,256,256),我如何在内部形成实心球形?下面的代码生成一系列增加和减少的圆,但在另外两个维度中查看时呈菱形.
def make_sphere(arr, x_pos, y_pos, z_pos, radius=10, size=256, plot=False):
val = 255
for r in range(radius):
y, x = np.ogrid[-x_pos:n-x_pos, -y_pos:size-y_pos]
mask = x*x + y*y <= r*r
top_half = arr[z_pos+r]
top_half[mask] = val #+ np.random.randint(val)
arr[z_pos+r] = top_half
for r in range(radius, 0, -1):
y, x = np.ogrid[-x_pos:size-x_pos, -y_pos:size-y_pos]
mask = x*x + y*y <= r*r
bottom_half = arr[z_pos+r]
bottom_half[mask] = val#+ np.random.randint(val)
arr[z_pos+2*radius-r] = bottom_half
if plot:
for i in range(2*radius):
if arr[z_pos+i].max() != 0:
print(z_pos+i)
plt.imshow(arr[z_pos+i]) …Run Code Online (Sandbox Code Playgroud)