例如,我想序列化和反序列化System.Drawing.Font这是不可变的,不能进行更改以适应protobuf-net约定。通常,是否可以在protobuf-net中编写某种“自定义”序列化程序?
编辑:根据公认的答案,以下是代理的示例System.Drawing:
[ProtoContract]
struct ProtoColor
{
[ProtoMember(1, DataFormat=DataFormat.FixedSize)]
public uint argb;
public static implicit operator Color(ProtoColor c)
{ return Color.FromArgb((int)c.argb); }
public static implicit operator ProtoColor(Color c)
{ return new ProtoColor { argb = (uint)c.ToArgb() }; }
}
[ProtoContract()]
class ProtoFont
{
[ProtoMember(1)]
string FontFamily;
[ProtoMember(2)]
float SizeInPoints;
[ProtoMember(3)]
FontStyle Style;
public static implicit operator Font(ProtoFont f) {
return new Font(f.FontFamily, f.SizeInPoints, f.Style);
}
public static implicit operator ProtoFont(Font f) {
return f == null …Run Code Online (Sandbox Code Playgroud) protobuf-net ×1