我发现C anc C#中类似代码之间存在巨大的性能差异.
C代码是:
#include <stdio.h>
#include <time.h>
#include <math.h>
main()
{
int i;
double root;
clock_t start = clock();
for (i = 0 ; i <= 100000000; i++){
root = sqrt(i);
}
printf("Time elapsed: %f\n", ((double)clock() - start) / CLOCKS_PER_SEC);
}
Run Code Online (Sandbox Code Playgroud)
而C#(控制台应用程序)是:
using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleApplication2
{
class Program
{
static void Main(string[] args)
{
DateTime startTime = DateTime.Now;
double root;
for (int i = 0; i <= 100000000; i++)
{
root = Math.Sqrt(i);
} …Run Code Online (Sandbox Code Playgroud) 我怎样才能找到这个功能的复杂性?
private double EuclideanDistance(MFCC.MFCCFrame vec1, MFCC.MFCCFrame vec2)
{
double Distance = 0.0;
for (int K = 0; K < 13; K++)
Distance += (vec1.Features[K] - vec2.Features[K]) * (vec1.Features[K] - vec2.Features[K]);
return Math.Sqrt(Distance);
}
Run Code Online (Sandbox Code Playgroud)
我知道下面的部分是O(1):
double Distance = 0.0;
for (int K = 0; K < 13; K++)
Distance += (vec1.Features[K]-vec2.Features[K])*(vec1.Features[K]-vec2.Features[K]);
Run Code Online (Sandbox Code Playgroud)
但我无法弄清楚复杂性Math.Sqrt()是什么.