我的问题很简单:Projection和ModelView矩阵的正确格式是什么?
我被告知下面的示例矩阵是转置的,并不像OpenGL矩阵那样构建.
ModelView Matrix
{(1, 0, 0, 0)
(0, 0.7071068, 0.7071068, 0)
(0, -0.7071068, 0.7071068, 0)
(0, -141.4214, -141.4214, 1)}
Projection Matrix
{(1.931371, 0, 0, 0)
(0, 2.414213, 0, 0)
(0, 0, -1.0002, -1)
(0, 0, -2.0002, 0)}
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