我试图从我的渲染视图重构以下代码:
<Button href="#" active={!this.state.singleJourney} onClick={this.handleButtonChange.bind(this,false)} >Retour</Button>
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到绑定在构造函数中的版本.原因是渲染视图中的绑定会给我带来性能问题,特别是在低端手机上.
我创建了以下代码,但我不断收到以下错误(很多错误).看起来应用程序进入循环:
Warning: setState(...): Cannot update during an existing state transition (such as within `render` or another component's constructor). Render methods should be a pure function of props and state; constructor side-effects are an anti-pattern, but can be moved to `componentWillMount`.
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以下是我使用的代码:
var React = require('react');
var ButtonGroup = require('react-bootstrap/lib/ButtonGroup');
var Button = require('react-bootstrap/lib/Button');
var Form = require('react-bootstrap/lib/Form');
var FormGroup = require('react-bootstrap/lib/FormGroup');
var Well = require('react-bootstrap/lib/Well');
export default class Search extends React.Component {
constructor() …Run Code Online (Sandbox Code Playgroud) 我正在重写一些旧的ReactJS代码,并且无法修复此错误(错误在控制台中重复约1700次,DOM根本不渲染):
警告:setState(...):无法在现有状态转换期间更新(例如在内部
render或另一个组件的构造函数中).渲染方法应该是道具和状态的纯函数; 构造函数的副作用是反模式,但可以移动到componentWillMount.
我是一个组件,它将状态传递给应该呈现一些控件的组件.根据单击的控件,状态应该更改,并且应该呈现新控件.
所以这是我的Container组件:
class TeaTimer extends Component {
constructor(props) {
super(props);
this.state = {
count: 120,
countdownStatus: 'started'
}
}
componentDidUpdate(prevProps, prevState) {
if (this.state.countdownStatus !== prevState.countdownStatus) {
switch (this.state.countdownStatus) {
case 'started':
this.startTimer();
break;
case 'stopped':
this.setState({count:0});
}
}
}
componentWillUnmount() {
clearInterval(this.timer);
delete this.timer;
}
startTimer() {
this.timer = setInterval(() => {
let newCount = this.state.count -1;
this.setState({
count: newCount >= 0 ? newCount : 0
});
if(newCount === 0) {
this.setState({countdownStatus: …Run Code Online (Sandbox Code Playgroud)