我正在尝试在Rust中实现泛型函数,其中对参数的唯一要求是应该定义乘法运算.我正在尝试实现一个通用的"权力",但将使用更简单的cube功能来说明问题:
use std::ops::Mul;
fn cube<T: Mul>(x: T) -> T {
x * x * x
}
fn main() {
println!("5^3 = {}", cube(5));
}
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编译时我收到此错误:
error[E0369]: binary operation `*` cannot be applied to type `<T as std::ops::Mul>::Output`
--> src/main.rs:4:5
|
4 | x * x * x
| ^^^^^^^^^
|
= note: an implementation of `std::ops::Mul` might be missing for `<T as std::ops::Mul>::Output`
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这是什么意思?我选择了错误的特质吗?我该如何解决这个问题?
我试图将活塞纹理存储在结构中.
struct TextureFactory<R> where R: gfx::Resources {
block_textures: Vec<Rc<Texture<R>>>,
}
impl<R> TextureFactory<R> where R: gfx::Resources {
fn new(window: PistonWindow) -> Self {
let texture = Rc::new(gfx_texture::Texture::from_path(
&mut *window.factory.borrow_mut(),
"assets/element_red_square.png",
Flip::None, &TextureSettings::new()
).unwrap());
let block_textures = Vec::new();
block_textures.push(texture);
TextureFactory {
block_textures: block_textures,
}
}
}
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这不编译:
src/main.rs:37:9: 39:10 error: mismatched types:
expected `TextureFactory<R>`,
found `TextureFactory<gfx_device_gl::Resources>`
(expected type parameter,
found enum `gfx_device_gl::Resources`)
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gfx_device_gl::Resources gfx::Resources虽然实现(我认为它只是设备特定的实现.)我实际上并不关心这是什么类型,但我需要知道,以便我可以将它存储在结构中.
(我怀疑Rust的特征/特征:"预期'Foo <B>',发现'Foo <Foo2>'"是同一个问题,但我无法弄清楚如何将它应用到我的问题中.)