我试图用Swift获取UIImage中像素的颜色,但它似乎总是返回0.这是代码,从@Minas的答案转换到这个线程:
func getPixelColor(pos: CGPoint) -> UIColor {
var pixelData = CGDataProviderCopyData(CGImageGetDataProvider(self.CGImage))
var data: UnsafePointer<UInt8> = CFDataGetBytePtr(pixelData)
var pixelInfo: Int = ((Int(self.size.width) * Int(pos.y)) + Int(pos.x)) * 4
var r = CGFloat(data[pixelInfo])
var g = CGFloat(data[pixelInfo+1])
var b = CGFloat(data[pixelInfo+2])
var a = CGFloat(data[pixelInfo+3])
return UIColor(red: r, green: g, blue: b, alpha: a)
}
Run Code Online (Sandbox Code Playgroud)
提前致谢!
在Swift中获取某个像素(由CGPoint指定)的像素颜色时,我遇到了很多困难。到目前为止,这是我的代码:
@IBOutlet weak var graphImage: UIImageView!
var image : UIImage?
override func viewDidLoad() {
super.viewDidLoad()
}
func getPixelColor(pos: CGPoint) -> UIColor {
var pixelData = CGDataProviderCopyData(CGImageGetDataProvider(self.graphImage.image!.CGImage))
var data : UnsafePointer<UInt8> = CFDataGetBytePtr(pixelData)
var pixelInfo : Int = ((Int(graphImage.image!.size.width) * Int(pos.y) + Int(pos.x)*4))
let r = CGFloat(data[pixelInfo]) / CGFloat(255.0)
let g = CGFloat(data[pixelInfo]+1) / CGFloat(255.0)
let b = CGFloat(data[pixelInfo]+2) / CGFloat(255.0)
let a = CGFloat(data[pixelInfo]+3) / CGFloat(255.0)
return UIColor(red: r, green: g, blue: b, alpha: a)
}
@IBAction func playTapped(sender: AnyObject) …Run Code Online (Sandbox Code Playgroud)