我有一个顶点着色器,其中包含一个包含一个浮点数的push-constant块:
layout(push_constant) uniform pushConstants {
float test1;
} u_pushConstants;
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一个片段着色器与另一个具有不同浮点值的push-constant块:
layout(push_constant) uniform pushConstants {
float test2;
} u_pushConstants;
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test1和test2应该是不同的.
管道布局的推 - 常量范围定义如下:
std::array<vk::PushConstantRange,2> ranges = {
vk::PushConstantRange{
vk::ShaderStageFlagBits::eVertex,
0,
sizeof(float)
},
vk::PushConstantRange{
vk::ShaderStageFlagBits::eFragment,
sizeof(float), // Push-constant range offset (Start after vertex push constants)
sizeof(float)
}
};
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然后在渲染过程中推送实际常量,如下所示:
std::array<float,1> constants = {123.f};
commandBufferDraw.pushConstants(
pipelineLayout,
vk::ShaderStageFlagBits::eVertex,
0,
sizeof(float),
constants.data()
);
std::array<float,1> constants = {456.f};
commandBufferDraw.pushConstants(
pipelineLayout,
vk::ShaderStageFlagBits::eFragment,
sizeof(float), // Offset in bytes
sizeof(float),
constants.data()
);
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但是,在检查着色器内部的值时,两者都具有值123.似乎完全忽略了偏移量.我不正确地使用它们吗?