我一直在阅读CUDA文档,在我看来,需要与glGL接口的每个缓冲区都需要在glBuffer中创建.
根据nvidia编程指南,必须这样做:
GLuint positionsVBO;
struct cudaGraphicsResource* positionsVBO_CUDA;
int main() {
// Explicitly set device
cudaGLSetGLDevice(0);
// Initialize OpenGL and GLUT
...
glutDisplayFunc(display);
// Create buffer object and register it with CUDA
glGenBuffers(1, positionsVBO);
glBindBuffer(GL_ARRAY_BUFFER, &vbo);
unsigned int size = width * height * 4 * sizeof(float);
glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
cudaGraphicsGLRegisterBuffer(&positionsVBO_CUDA, positionsVBO, cudaGraphicsMapFlagsWriteDiscard);
// Launch rendering loop
glutMainLoop();
}
void display() {
// Map buffer object for writing from CUDA
float4* positions;
cudaGraphicsMapResources(1, &positionsVBO_CUDA, 0);
size_t num_bytes;
cudaGraphicsResourceGetMappedPointer((void**)&positions, …Run Code Online (Sandbox Code Playgroud)