我找不到具有纹理坐标的THREE.BufferGeometry示例.它应该用于纹理网格吗?我无法让它发挥作用.这是我的测试代码:
var quad_vertices =
[
-30.0, 30.0, 0.0,
30.0, 30.0, 0.0,
30.0, -30.0, 0.0,
-30.0, -30.0, 0.0
];
var quad_uvs =
[
0.0, 0.0,
1.0, 0.0,
1.0, 1.0,
0.0, 1.0
];
var quad_indices =
[
0, 2, 1, 0, 3, 2
];
var geometry = new THREE.BufferGeometry();
geometry.attributes =
{
position:
{
itemSize: 3,
array: new Float32Array(3 * 4)
},
uv:
{
itemSize: 2,
array: new Float32Array(2 * 4)
},
index:
{
itemSize: 1,
array: new Uint16Array(6)
}
};
var …
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