我知道如何使用GDI捕获屏幕,但它很慢(它几乎没有捕获10 fps)
我已经读过DirectX提供最佳速度.但在我开始学习DirectX之前,我想测试一个样本,看看它是否真的那么快.
我发现这个问题提供了一个示例代码来执行此操作:
void dump_buffer()
{
IDirect3DSurface9* pRenderTarget=NULL;
IDirect3DSurface9* pDestTarget=NULL;
const char file[] = "Pickture.bmp";
// sanity checks.
if (Device == NULL)
return;
// get the render target surface.
HRESULT hr = Device->GetRenderTarget(0, &pRenderTarget);
// get the current adapter display mode.
//hr = pDirect3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&d3ddisplaymode);
// create a destination surface.
hr = Device->CreateOffscreenPlainSurface(DisplayMde.Width,
DisplayMde.Height,
DisplayMde.Format,
D3DPOOL_SYSTEMMEM,
&pDestTarget,
NULL);
//copy the render target to the destination surface.
hr = Device->GetRenderTargetData(pRenderTarget, pDestTarget);
//save its contents to a bitmap file.
hr …
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