相关疑难解决方法(0)

SKVideoNode仅限于SCNSphere的一小部分

我正在使用SKVideoNode作为我的360度视频球体的材质,但它只在球体的xy正面部分渲染视频,我正在从一个URL流式传输视频,以.m3u8供参考 - SKVideoNode作为SCNSphere的纹理 多个人似乎和我有同样的问题

func makeSphere() {

    let sceneView = SCNView(frame: self.view.frame);
    self.view.addSubview(sceneView);

    var screenSize: CGRect = UIScreen.mainScreen().bounds;

    var screenWidth = screenSize.width;
    var screenHeight = screenSize.height;

    sceneView.frame.size.height = screenHeight * 1;
    sceneView.frame.size.width = screenWidth * 1;
    sceneView.center.x = screenWidth * 0.5;

    let scene = SCNScene();
    sceneView.scene = scene;

    sphereGeometry = SCNSphere(radius: 5);

    sphereNode = SCNNode(geometry: sphereGeometry);

    sphereNode.position = SCNVector3(x: 0, y: 0, z: 0);

    sphereGeometry.segmentCount = 55;

    constraint = SCNLookAtConstraint(target: sphereNode);

    let camera = SCNCamera();
    let cameraNode = …
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video-streaming ios sprite-kit skvideonode swift

10
推荐指数
1
解决办法
765
查看次数

SKVideoNode(嵌入在SKScene中)作为Scene Kit节点无法正常工作的纹理

我正在尝试使用Scenekit将视频作为纹理映射到VR项目的原始柱面:一个嵌入在SKScene中的SKVideoNode作为SceneKit SCNTube对象的纹理,我只是无法将视频显示为静止图像会.下面的PLayground代码应生成映射到柱面的移动视频,但映射不起作用:

编辑:在上市结束时添加单行修复.以下代码应该工作

import UIKit
import SceneKit      // for 3D mapping
import SpriteKit     // for SKVideoNode
import QuartzCore    // for basic animation
import XCPlayground  // for live preview
import AVFoundation  // for video playback engine

// create a scene view with an empty scene
var sceneView = SCNView(frame: CGRect(x: 0, y: 0, width: 300, height: 300))
var scene = SCNScene()
sceneView.scene = scene


// start a live preview of that view
XCPShowView("The Scene View", view: sceneView)

// default lighting
sceneView.autoenablesDefaultLighting …
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avfoundation ios scenekit sprite-kit virtual-reality

7
推荐指数
1
解决办法
3253
查看次数