我尝试了3种不同的方式
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
System.Environment.Exit(0);
public override void OnBackPressed()
{
Finish();
}
public override bool OnKeyDown(Keycode keyCode, KeyEvent e)
{
if (keyCode == Keycode.Back)
{
System.Environment.Exit(0);
return true;
}
return base.OnKeyDown(keyCode, e);
}
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上述似乎都没有奏效