在我的用户控件的绘图处理程序中,我遍历一组预定义的Bitmap对象,并将它们绘制到客户区:
C#版本:
private void Control_Paint(object sender, PaintEventArgs e) {
Graphics g = e.Graphics;
foreach (BitmapObj bmpObj in _bitmapObjCollection) {
g.DrawImageUnscaled(bmpObj.Bitmap, bmpObj.Location);
}
}
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VB.NET版本:
Private Sub Control_Paint(ByVal sender As Object, ByVal e As PaintEventArgs) Handles MyBase.Paint
Dim g As Graphics = e.Graphics
For Each bmpObj As BitmapObj In _bitmapObjCollection
g.DrawImageUnscaled(bmpObj.Bitmap, bmpObj.Location)
Next
End Sub
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代码工作正常但是当十几个对象添加到集合时开始陷入困境.我的问题是:有没有办法加快速度?是否可以使用Win32 bitblt函数替换DrawImageUnscaled?如果是这样怎么样?
谢谢!
注意:到目前为止,谷歌搜索BitBlt的使用仅产生了我的屏幕截图样本......
我试图使用TextureBrush在尺寸宽度= 1000,高度= 16的矩形区域上平铺图像(16x16)以获得像UI一样的条带.
Rectangle myIconDrawingRectangle = new Rectangle(x, y, 1000, 16);
using (TextureBrush brush = new TextureBrush(myIcon, WrapMode.Tile))
{
e.Graphics.FillRectangle(brush, myIconDrawingRectangle );
}
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当我用x = 0绘制时,y = 0平铺从(0,0)开始按预期发生.
当我用x = 0绘制时,y = 50平铺从(0,50)开始,但绘制矩形不是从图像的开头开始.它从图像的裁剪部分开始,然后重复.
怎么解决这个?
PS:我不想在DrawImage上重复手动循环.