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模拟用于控制游戏的Python按键

我正在尝试使用我的Kinect和Python来控制游戏(我的两个测试游戏是Half Life 2和Minecraft).除了一件事,一切都有效.游戏将响应模拟鼠标事件和模拟鼠标移动(鼠标事件通过ctypes完成,鼠标移动使用pywin32完成).但问题是游戏忽略了模拟按键.他们两个都会在聊天窗口(Minecraft)或开发者控制台(Half Life 2)中拾取模拟按键,但不会在玩实际游戏时.

我尝试了几种发送按键的方法:

import win32com.client as client
wsh = client.Dispatch('WScript.Shell')
wsh.AppActivate(gameName)
wsh.SendKeys(key)
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和:

import win32api
win32api.keybd_event(keyHexCode, 0, 0)
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和:

import ctypes
import time

SendInput = ctypes.windll.user32.SendInput

# C struct redefinitions 
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
    _fields_ = [("wVk", ctypes.c_ushort),
                ("wScan", ctypes.c_ushort),
                ("dwFlags", ctypes.c_ulong),
                ("time", ctypes.c_ulong),
                ("dwExtraInfo", PUL)]

class HardwareInput(ctypes.Structure):
    _fields_ = [("uMsg", ctypes.c_ulong),
                ("wParamL", ctypes.c_short),
                ("wParamH", ctypes.c_ushort)]

class MouseInput(ctypes.Structure):
    _fields_ = [("dx", ctypes.c_long),
                ("dy", ctypes.c_long),
                ("mouseData", ctypes.c_ulong),
                ("dwFlags", ctypes.c_ulong),
                ("time",ctypes.c_ulong),
                ("dwExtraInfo", PUL)]

class Input_I(ctypes.Union):
    _fields_ = [("ki", …
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python keypress simulate python-2.7

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