我有这个代码:
class Dark: NSObject {
class var className: String {
return NSStringFromClass(self)!.componentsSeparatedByString(".").last!
}
var success = 0
class func devour<T: Dark>(params: Int) -> T {
var s = T()
return assign(s, params: params)
}
class func assign<T: Dark>(item: T, params: Int) -> T{
if item.dynamicType === self {
item.success = params
}
return item
}
}
class Black: Dark {
}
class Violet: Dark {
}
Black.className // returns "Black"
Violet.className // returns "Violet"
Run Code Online (Sandbox Code Playgroud)
我这样做时会出现问题:
var ret = Black.devour(5)
ret.success …Run Code Online (Sandbox Code Playgroud) 我正在使用Xcode 7 beta 2并关注raywenderlich.com的Breakout教程来学习SpriteKit.这是我尝试使用unarchiveFromFile加载GameScene时出现的错误.
GameScene.type没有名为unarchiveFromFile的成员.
这是代码:
func didBeginContact(contact: SKPhysicsContact) {
// 1. Create local variables for two physics bodies
var firstBody: SKPhysicsBody
var secondBody: SKPhysicsBody
// 2. Assign the two physics bodies so that the one with the lower category is always stored in firstBody
if contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask {
firstBody = contact.bodyA
secondBody = contact.bodyB
} else {
firstBody = contact.bodyB
secondBody = contact.bodyA
}
// 3. react to the contact between ball and bottom
if firstBody.categoryBitMask == BallCategory …Run Code Online (Sandbox Code Playgroud)