我正在使用此声明移植标头:
struct tMaterialInfo {
char strName[255]; // the texture name
char strFile [255]; // the texture
BYTE color [3]; // the color of the object
};
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标题包含以下内容:
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <fstream>
#include <vector>
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include<gl\glu.h>// Header File For The GLu32 Library
#include <gl\glaux.h>
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BYTE来自哪里?