从byte []数组填充C#结构的最佳方法是什么,其中数据来自C/C++结构?C结构看起来像这样(我的C很生锈):
typedef OldStuff {
CHAR Name[8];
UInt32 User;
CHAR Location[8];
UInt32 TimeStamp;
UInt32 Sequence;
CHAR Tracking[16];
CHAR Filler[12];
}
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并填写这样的东西:
[StructLayout(LayoutKind.Explicit, Size = 56, Pack = 1)]
public struct NewStuff
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)]
[FieldOffset(0)]
public string Name;
[MarshalAs(UnmanagedType.U4)]
[FieldOffset(8)]
public uint User;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)]
[FieldOffset(12)]
public string Location;
[MarshalAs(UnmanagedType.U4)]
[FieldOffset(20)]
public uint TimeStamp;
[MarshalAs(UnmanagedType.U4)]
[FieldOffset(24)]
public uint Sequence;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 16)]
[FieldOffset(28)]
public string Tracking;
}
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什么是复制OldStuff到的最佳方式NewStuff,如果OldStuff作为byte []数组传递? …
我有一个系统,远程代理发送序列化结构(来自嵌入式C系统)供我通过IP/UDP读取和存储.在某些情况下,我需要发回相同的结构类型.我以为我使用Marshal.PtrToStructure(接收)和Marshal.StructureToPtr(发送)进行了很好的设置.但是,一个小问题是网络大端整数需要转换为我的x86小端格式才能在本地使用.当我再次发送它们时,大端是可行的方式.
以下是有问题的功能:
private static T BytesToStruct<T>(ref byte[] rawData) where T: struct
{
T result = default(T);
GCHandle handle = GCHandle.Alloc(rawData, GCHandleType.Pinned);
try
{
IntPtr rawDataPtr = handle.AddrOfPinnedObject();
result = (T)Marshal.PtrToStructure(rawDataPtr, typeof(T));
}
finally
{
handle.Free();
}
return result;
}
private static byte[] StructToBytes<T>(T data) where T: struct
{
byte[] rawData = new byte[Marshal.SizeOf(data)];
GCHandle handle = GCHandle.Alloc(rawData, GCHandleType.Pinned);
try
{
IntPtr rawDataPtr = handle.AddrOfPinnedObject();
Marshal.StructureToPtr(data, rawDataPtr, false);
}
finally
{
handle.Free();
}
return rawData;
}
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还有一个可以像这样使用的快速示例结构:
byte[] data = this.sock.Receive(ref …Run Code Online (Sandbox Code Playgroud)