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Sprite Kit断言失败:(typeA == b2_dynamicBody || typeB == b2_dynamicBody)

之前曾问这个问题,但最初的提问者不需要改变动态属性,所以他通过取消它来回答他自己的问题.

我在iOS7中使用Sprite Kit,我希望能够在运行时更改SKPhysicsBody的动态属性.最初我正在改变我的touchesBegan:方法.Apple Dev论坛中有人建议将更改移至didSimulatePhysics:方法,但这也无济于事.

此代码导致错误:

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event 
{
  if (!heyWereSwappingDynamismHere) 
  {
    heyWereSwappingDynamismHere = YES;
    SKNode * rope = [self childNodeWithName:@"rope"];
    SKNode * anchor = [rope childNodeWithName:@"anchor"];
    [listOfObjectsToSwapDynamic addObject:anchor];
  }
}

-(void) didSimulatePhysics 
{
  if (heyWereSwappingDynamismHere) 
  {
    for (SKNode * node in listOfObjectsToSwapDynamic) 
    {
        bool isItDynamic = node.physicsBody.isDynamic;
        node.physicsBody.dynamic = !isItDynamic;
    }
    [listOfObjectsToSwapDynamic removeAllObjects];
    heyWereSwappingDynamismHere = NO;
}
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}

调试器中出现的错误是:

断言失败:(的typeA == b2_dynamicBody || TYPEB == b2_dynamicBody),功能SolveTOI,文件/SourceCache/PhysicsKit/PhysicsKit-4.6/PhysicsKit/Box2D/Dynamics/b2World.cpp,670路.

我在其他地方环顾四周,但这似乎是Sprite Kit实现(并覆盖)Box2D的一个问题.

也许?

dynamic box2d ios7 sprite-kit skphysicsbody

3
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1
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标签 统计

box2d ×1

dynamic ×1

ios7 ×1

skphysicsbody ×1

sprite-kit ×1