我用libgdx在我的android设备上画火:
ParticleEffect effect;
ParticleEffectPool fireEffectPool;
Array<PooledEffect> effects = new Array<PooledEffect>();
@Override
public void create()
{
...
effect = new ParticleEffect();
effect.load(Gdx.files.internal("particles/fire01.p"), Gdx.files.internal("image"));
effect.setFlip(true, false);
fireEffectPool = new ParticleEffectPool(effect, 1000, 3000);
PooledEffect myEffect = fireEffectPool.obtain();
myEffect.setPosition(200, 400);
effects.add(myEffect);
...
}
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我可以通过编程方式旋转,设置速度或缩放效果吗?
在我的游戏中我使用
static final float FRUSTUM_WIDTH = 10;
static final float FRUSTUM_HEIGHT = 15;
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因此,当我绘制粒子时,它们占据整个屏幕并且非常大!那么我该如何缩小它们以满足我的需求呢?
//皮尤实验室