提前谢谢您的时间.
如果我使用空格键发射子弹,则会创建一连串子弹.如果我在'if keys [pygame.K_SPACE]:'里面设置time.sleep()的延迟,那么它也会将循环冻结设定的秒数.我怎么能这样做,所以一次只发射一颗子弹?这是我的游戏循环的副本,请告诉我是否需要更多代码:
def game_loop():
global pause
x = (display_width * 0.2)
y = (display_height * 0.2)
x_change = 0
y_change = 0
blob_speed = 3
velocity = [2, 2]
pos_x = display_width/1.2
pos_y = display_height/1.2
gameExit = False
while not gameExit:
for event in pygame.event.get():#monitors hardware movement/ clicks
if event.type == pygame.QUIT:
pygame.quit()
quit()
pos_x += velocity[0]
pos_y += velocity[1]
if pos_x + blob_width > display_width or pos_x < 601:
velocity[0] = -velocity[0]
if pos_y + blob_height > …Run Code Online (Sandbox Code Playgroud) 我只是不明白为什么我的子弹不起作用。我做了一个子弹课,这里是:
class Bullet:
def __init__(self):
self.x = player.x
self.y = player.y
self.height = 7
self.width = 2
self.bullet = pygame.Surface((self.width, self.height))
self.bullet.fill((255, 255, 255))
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现在我在我的游戏类中添加了几个函数,这是新代码:
class Game:
def __init__(self):
self.bullets = []
def shoot_bullet(self):
if self.bullets:
for bullet in self.bullets:
rise = mouse.y - player.y
run = mouse.x - player.x
angle = math.atan2(rise, run)
bullet.x += math.cos(angle)
bullet.y += math.sin(angle)
pygame.transform.rotate(bullet.bullet, -math.degrees(angle))
D.blit(bullet.bullet, (bullet.x, bullet.y))
def generate_bullet(self):
if mouse.is_pressed():
self.bullets.append(Bullet())
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我期望代码做的是每次按下鼠标按钮时Bullet()都会添加game.bullets一个,然后game.shoot_bullet计算玩家和鼠标之间的角度并相应地朝鼠标的方向发射子弹。然而,结果是一团糟,子弹实际上不旋转也不移动。它们被生成并奇怪地移动到屏幕的左侧。我不确定我是否搞砸了什么,或者我使用的方法是完全错误的。
import pygame
pygame.init()
red = 255,0,0
blue = 0,0,255
black = 0,0,0
screenWidth = 800
screenHeight = 600
gameDisplay = pygame.display.set_mode((screenWidth,screenHeight)) ## screen width and height
pygame.display.set_caption('JUST SOME BLOCKS') ## set my title of the window
clock = pygame.time.Clock()
class player(): ## has all of my attributes for player 1
def __init__(self,x,y,width,height):
self.x = x
self.y = y
self.height = height
self.width = width
self.vel = 5
self.left = False
self.right = False
self.up = False
self.down = False
class …Run Code Online (Sandbox Code Playgroud)