我GetSystemTimeAdjustment在Windows 7上使用该功能运行了一些测试,得到了一些我无法解释的有趣结果.正如我所理解的那样,如果系统时间定期同步,则该方法应该返回,如果是,则在哪个时间间隔以及更新它的增量(请参阅MSDN上的GetSystemTimeAdjustment函数).
从此我可以看出,如果我查询系统时间,例如GetSystemTimeAsFileTime重复使用,我应该不做任何更改(系统时钟尚未更新),或者是检索到的增量的倍数的更改GetSystemTimeAdjustment.问题一:这个假设是否正确?
现在考虑以下测试代码:
#include <windows.h>
#include <iostream>
#include <iomanip>
int main()
{
FILETIME fileStart;
GetSystemTimeAsFileTime(&fileStart);
ULARGE_INTEGER start;
start.HighPart = fileStart.dwHighDateTime;
start.LowPart = fileStart.dwLowDateTime;
for (int i=20; i>0; --i)
{
FILETIME timeStamp1;
ULARGE_INTEGER ts1;
GetSystemTimeAsFileTime(&timeStamp1);
ts1.HighPart = timeStamp1.dwHighDateTime;
ts1.LowPart = timeStamp1.dwLowDateTime;
std::cout << "Timestamp: " << std::setprecision(20) << (double)(ts1.QuadPart - start.QuadPart) / 10000000 << std::endl;
}
DWORD dwTimeAdjustment = 0, dwTimeIncrement = 0, dwClockTick;
BOOL fAdjustmentDisabled = TRUE;
GetSystemTimeAdjustment(&dwTimeAdjustment, &dwTimeIncrement, …Run Code Online (Sandbox Code Playgroud) 在开发一个程序来计算由555定时器IC产生的脉冲的频率和脉冲宽度时,通过PC并行端口进入PC.我注意到每次运行代码时它都显示不同的值,所以我开始测试循环和定时器的准确性.我运行了以下代码,并指出它们不准确(我可能错了,请纠正我,如果我是!):
对于计时器:
int sec = 0;
private void button2_Click(object sender, EventArgs e)
{
sec = DateTime.Now.Second;
i = 0;
timer1.Enabled = true;
}
private void timer1_Tick(object sender, EventArgs e)
{
if (sec == DateTime.Now.Second)
{
i++;
}
else
{
timer1.Enabled = false;
MessageBox.Show(i.ToString(),"Timer Output");
}
}
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输出: 应该相同,但是:

对于LOOP:
private void button1_Click(object sender, EventArgs e)
{
i = 0;
CheckForIllegalCrossThreadCalls = false;
Thread t1 = new Thread(LoopTest);
t1.Start();
}
void LoopTest()
{
System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
sw.Start();
this.Cursor = …Run Code Online (Sandbox Code Playgroud)