我对新的OpenGL扩展,它们需要什么硬件以及它们需要什么样的OpenGL版本感到困惑.
特别是它现在关于ARB_shader_image_load_store. http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt
据我所知,这是OpenGL 4.2的一个特性,但在OpenGL依赖项中,它是:
This extension is written against the OpenGL 3.2 specification
(Compatibility Profile).
This extension is written against version 1.50 (revision 09) of the OpenGL
Shading Language Specification.
OpenGL 3.0 and GLSL 1.30 are required.
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并进一步下来的东西
This extension interacts trivially with OpenGL 4.0 and ARB_sample_shading.
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这些东西意味着什么?使用此类扩展需要什么硬件和OpenGL版本?
opengl ×1