我使用Visual Studio 2010 C++并且我的项目构建没有错误但是当我运行它时我得到了这个.我在Windows XP上.
'Shaders.exe': Loaded 'C:\Documents and Settings\User\My Documents\Visual Studio 2010\Projects\Shaders\Win32\Debug\Shaders.exe', Symbols loaded.
'Shaders.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll', Cannot find or open the PDB file
'Shaders.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll', Cannot find or open the PDB file
'Shaders.exe': Loaded 'C:\qt-everywhere-opensource-src-4.8.3\bin\QtCored4.dll', Symbols loaded.
'Shaders.exe': Loaded 'C:\WINDOWS\system32\user32.dll', Cannot find or open the PDB file
'Shaders.exe': Loaded 'C:\WINDOWS\system32\gdi32.dll', Cannot find or open the PDB file
'Shaders.exe': Loaded 'C:\WINDOWS\system32\ole32.dll', Cannot find or open the PDB file
'Shaders.exe': Loaded 'C:\WINDOWS\system32\advapi32.dll', Cannot find or open the PDB file …Run Code Online (Sandbox Code Playgroud) 我刚下载了VS 2013社区版,我编写了我的第一个应用程序.当我运行它时,它显示在输出部分:
'ConsoleApplication1.exe' (Win32): Loaded 'C:\Users\Toshiba\Documents\Visual Studio 2013\Projects\ConsoleApplication1\Debug\ConsoleApplication1.exe'. Symbols loaded.
'ConsoleApplication1.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Cannot find or open the PDB file.
'ConsoleApplication1.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Cannot find or open the PDB file.
'ConsoleApplication1.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Cannot find or open the PDB file.
'ConsoleApplication1.exe' (Win32): Loaded 'C:\Windows\System32\msvcp120d.dll'. Cannot find or open the PDB file.
'ConsoleApplication1.exe' (Win32): Loaded 'C:\Windows\System32\msvcr120d.dll'. Cannot find or open the PDB file.
The program '[11196] ConsoleApplication1.exe' has exited with code 0 (0x0).
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问题是什么?我在许多网站上检查了我的代码,所以我知道问题不在我的代码中.谁能帮我?
C#的第一次使用者,但我有Java经验.
我写了一个Hello World程序来启动自己,但cannot find or open the PDB file编译时我遇到了这个错误.
'ConsoleApplication4.vshost.exe' (CLR v2.0.50727: ConsoleApplication4.vshost.exe): Loaded 'C:\Windows\assembly\GAC_64\mscorlib\2.0.0.0__b77a5c561934e089\mscorlib.dll'. Cannot find or open the PDB file.
'ConsoleApplication4.vshost.exe' (CLR v2.0.50727: ConsoleApplication4.vshost.exe): Loaded 'C:\Windows\assembly\GAC_MSIL\Microsoft.VisualStudio.HostingProcess.Utilities\12.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualStudio.HostingProcess.Utilities.dll'. Cannot find or open the PDB file.
'ConsoleApplication4.vshost.exe' (CLR v2.0.50727: ConsoleApplication4.vshost.exe): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Windows.Forms\2.0.0.0__b77a5c561934e089\System.Windows.Forms.dll'. Cannot find or open the PDB file.
'ConsoleApplication4.vshost.exe' (CLR v2.0.50727: ConsoleApplication4.vshost.exe): Loaded 'C:\Windows\assembly\GAC_MSIL\System\2.0.0.0__b77a5c561934e089\System.dll'. Cannot find or open the PDB file.
'ConsoleApplication4.vshost.exe' (CLR v2.0.50727: ConsoleApplication4.vshost.exe): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Drawing\2.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll'. Cannot find or open the PDB file.
'ConsoleApplication4.vshost.exe' (CLR v2.0.50727: ConsoleApplication4.vshost.exe): …Run Code Online (Sandbox Code Playgroud) 当我第一次创建项目并运行它时,我没有收到这些消息:
'iisexpress.exe'(CLR v4.0.30319:DefaultDomain):已加载'C:\ Windows\Microsoft.Net\assembly\GAC_32\System.Web\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Web.dll'.无法找到或打开PDB文件.
那么我对我的VS配置做了什么,或者我的项目属性导致了这个问题呢?
在这个开始发生之前,运行应用程序需要一两分钟,现在我等了5分钟.哪个是坚果,我的配置在某处出了问题.
我使用Visual Studio 2010在C#中编写了一个小应用程序.它是一个小的"hello world"应用程序并且运行得非常好.但是当我尝试使用内置的Visual Studio Analyzer进行分析并运行"样本"分析时,它会出现以下错误:
Failed to load symbols for C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\clr.dll. Failed to load symbols for C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\mscoreei.dll. Failed to load symbols for C:\WINDOWS\system32\rsaenh.dll. Failed to load symbols for C:\WINDOWS\system32\KERNEL32.dll. Failed to load symbols for C:\WINDOWS\system32\ntdll.dll.
如何解决这些错误,以便在我的应用程序中使用分析器?任何帮助,将不胜感激.
我无法在黑色窗口中看到我的三角形。窗口只是在打开时关闭,并且不允许我看到里面发生了什么。我在网上的某个地方看到我与次要版本控制有关,我不知道如何检查我的 VGA 卡。
这是我的完整代码:
#define GLEW_STATIC
#include <stdio.h>
#include <GL\glew.h>
#include <GL\GLU.h>
#include <GL\glut.h>
#include <glm.hpp>
#include <GL\gl.h>
#include <GLFW\glfw3.h>
using namespace glm;
using namespace std;
int main()
{
glfwWindowHint(GLFW_SAMPLES, 4); // anti aliasing
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // openGL major version to be 3
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); // minor set to 3, which makes the version 3.3
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // for MAC OS only
glfwWindowHint(GLFW_OPENGL_COMPAT_PROFILE, GLFW_OPENGL_CORE_PROFILE); //avoid using old openGL
GLFWwindow* window;
window = glfwCreateWindow(1024, 768, "First Window in OpenGL", NULL, NULL); …Run Code Online (Sandbox Code Playgroud)