声明event Action<>和声明之间有什么不同吗event EventHandler<>?
假设实际引发事件的对象无关紧要.
例如:
public event Action<bool, int, Blah> DiagnosticsEvent;
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VS
public event EventHandler<DiagnosticsArgs> DiagnosticsEvent;
class DiagnosticsArgs : EventArgs
{
public DiagnosticsArgs(bool b, int i, Blah bl)
{...}
...
}
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两种情况下的使用情况几乎相同:
obj.DiagnosticsEvent += HandleDiagnosticsEvent;
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关于event EventHandler<>模式,有几件我不喜欢的事情:
更多代码意味着维护更多代码而没有任何明显的优势.
结果,我更喜欢 event Action<>
但是,只有在Action <>中有太多类型参数时,才需要额外的类.
基本前提:
我有一个房间,当一个阿凡达"进入"房间内的所有头像时,它会发布一个事件.当阿凡达离开房间时,我希望它删除该房间的所有订阅.
在将"阿凡达"添加到新房间并订阅新房间的活动之前,我怎样才能最好地取消订阅房间中所有活动的阿凡达?
代码如下:
class Room
{
public event EventHandler<EnterRoomEventArgs> AvatarEntersRoom;
public event EvnetHandler<LeaveRoomEventArgs> AvatarLeavesRoom;
public event EventHandler<AnotherOfManyEventArgs> AnotherOfManayAvatarEvents;
public void AddPlayer(Avatar theAvatar)
{
AvatarEntersRoom(this, new EnterRoomEventArgs());
AvatarEntersRoom += new EventHandler<EnterRoomEventArgs>(theAvatar.HandleAvatarEntersRoom);
AvatarLeavesRoom += new EventHandler<EnterRoomEventArgs>(theAvatar.HandleAvatarEntersRoom);
AnotherOfManayAvatarEvents += new EventHandler<EnterRoomEventArgs>(theAvatar.HandleAvatarEntersRoom);
}
}
class Avatar
{
public void HandleAvatarEntersRoom(object sender, EnterRoomEventArgs e)
{
Log.Write("avatar has entered the room");
}
public void HandleAvatarLeaveRoom(object sender, LeaveRoomEventArgs e)
{
Log.Write("avatar has left room");
}
public void HandleAnotherOfManayAvatarEvents(object sender, AnotherOfManyEventArgs e)
{
Log.Write("another avatar event has …Run Code Online (Sandbox Code Playgroud)