好吧,我想最好表明我的意思:
您可以清楚地看到,一旦我们触摸按钮并移出它,随后的移入事件会触发从远处按钮状态的变化.
虽然这种行为对于所有UIButton都很自然,但我无法谷歌解决方案来改变它.
有没有办法减少这种类型的UIButton灵敏度的命中区域?我希望它减少,因为我觉得按钮足够大,它会提供更好的用户体验以及上/下音效.
UPD: UIButton的以下覆盖代码发布在另一个线程中:
- (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
{
CGFloat boundsExtension = 25.0f;
CGRect outerBounds = CGRectInset(self.bounds, -1 * boundsExtension, -1 * boundsExtension);
BOOL touchOutside = !CGRectContainsPoint(outerBounds, [touch locationInView:self]);
if(touchOutside)
{
BOOL previousTouchInside = CGRectContainsPoint(outerBounds, [touch previousLocationInView:self]);
if(previousTouchInside)
{
NSLog(@"Sending UIControlEventTouchDragExit");
[self sendActionsForControlEvents:UIControlEventTouchDragExit];
}
else
{
NSLog(@"Sending UIControlEventTouchDragOutside");
[self sendActionsForControlEvents:UIControlEventTouchDragOutside];
}
}
return [super continueTrackingWithTouch:touch withEvent:event];
}
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它改变了拖入/拖出事件使用的命中区域扩展,但按钮向上/向下状态切换的方式与之前完全相同.
我现在正想要在Swift下熟悉UIKit并找出以编程方式添加UI元素的最佳方法.然而,我发现触摸可以在按钮之外结束,它仍然开始注册为TouchUpInside事件.下面的ViewController来自单个视图应用程序,可以直接开始触摸,比如按钮17,在按钮18上结束它仍然有buttonAction()声明"按钮点击:17".
知道我在这里缺少什么吗?(编辑:这是在Xcode 6 beta 3 BTW下.)
// ViewController.swift
import UIKit
class ViewController: UIViewController {
let scrollView:UIScrollView = UIScrollView()
var GWIDTH:Float = 0.0
var GHEIGHT:Float = 0.0
override func viewDidLoad() {
super.viewDidLoad()
GWIDTH = self.view.bounds.size.width
GHEIGHT = self.view.bounds.size.height
scrollView.frame = CGRectMake(10, 10, GWIDTH-10, GHEIGHT-20)
scrollView.contentSize = CGSize(width:GWIDTH-20, height: 0)
self.view.addSubview(scrollView)
for currentTag in 1...30{
var currentButton = UIButton.buttonWithType(UIButtonType.System) as UIButton
currentButton.frame = CGRectMake(100, scrollView.contentSize.height, 100, 50)
currentButton.backgroundColor = UIColor.greenColor()
currentButton.setTitle("Test Button \(currentTag)", forState: UIControlState.Normal)
currentButton.tag = currentTag
currentButton.addTarget(self, action: "buttonAction:", forControlEvents: …
Run Code Online (Sandbox Code Playgroud) 当手指/触摸将UIButton留在目标C中用于iphone时,我试图"获取".我在另一个答案中告诉我使用UIControlEventTouchDragExit,但是当触摸距离按钮大约100个像素时,此事件才会触发,而我希望它立即生效.苹果文档说这是根据边界,但我的理解是边界和框架是相同的,除非你旋转UI按钮(或其他)
ios ×2
uibutton ×2
button ×1
cocoa-touch ×1
events ×1
iphone ×1
objective-c ×1
swift ×1
touch ×1