Kai*_*mer 1 iphone objective-c cocos2d-iphone ios ios6
我有一个似乎是一个相当普遍的问题,但我的搜索和解决方案的实现还没有解决.
我已经构建了一个仅用于景观的Cocos2d游戏,但需要访问Gamecenter.Gamecenter正在工作,启用了纵向模式,但它也允许游戏翻转到纵向模式.
我尝试了以下修复:
仅横向应用程序中的GameCenter身份验证会引发UIApplicationInvalidInterfaceOrientation
将GameCenter添加到仅横向cocos2d应用程序后,iOS 6出错
我认为问题在于我使用CCLayers而不是UIViewControllers构建了游戏
示例:MenuLayer.h
@interface MenuLayer : CCLayer <GKAchievementViewControllerDelegate, GKLeaderboardViewControllerDelegate, UINavigationControllerDelegate>{
..my header info..
}
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MenuLayer.m
...
-(NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape;
}
-(BOOL)shouldAutorotate {
return [[UIDevice currentDevice] orientation] != UIInterfaceOrientationPortrait;
}
-(void)authenticateLocalPlayer
{
GKLocalPlayer * localPlayer= [GKLocalPlayer localPlayer];
if(localPlayer.authenticated == NO)
{
NSString *reqSysVer = @"6.0";
NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending)
{
[[GKLocalPlayer localPlayer] setAuthenticateHandler:(^(UIViewController* viewcontroller, NSError *error) {
if (viewcontroller != nil) {
AppController *app = (AppController*) [[UIApplication sharedApplication] delegate];
[[app navController] presentModalViewController:viewcontroller animated:YES];
}else if ([GKLocalPlayer localPlayer].authenticated)
{
//do some stuff
}
})];
}
else
{
[localPlayer authenticateWithCompletionHandler:^(NSError *error){
if(localPlayer.isAuthenticated)
{
//Peform Additionl Tasks for the authenticated player.
}
}];
}
}
}
...
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由于我使用CCLayers而不是UIViewControllers构建了游戏,我还有哪些替代方案?假设CCLayers没有调用useInterfaceOrientations或者shouldAutorotate,我是否正确?
或者我应该以某种方式更改此代码来解决问题:
// Create a Navigation Controller with the Director
navController_ = [[UINavigationController alloc] initWithRootViewController:director_];
navController_.navigationBarHidden = YES;
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这让我感到沮丧了一段时间.在'Net上挖了一段时间之后,我找到了几个来源,有些使用iOS 6,有些使用iOS5,但我不得不进行一些修改,以便它在iOS5和iOS6上按照我想要的方式工作.这是我正在使用的代码,它使用5.1和6在我的iPhone上运行.请注意,Game Center登录仍然以纵向方式显示,似乎没有任何关于它的操作.但游戏的其余部分将保持横向模式.
这应该够了吧.这是我的自定义类的代码:
#import <UIKit/UIKit.h>
@interface CustomNavigationViewController : UINavigationController
-(UIInterfaceOrientation) getCurrentOrientation;
@end
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和实施文件:
#import "CustomNavigationViewController.h"
@interface CustomNavigationViewController ()
@end
@implementation CustomNavigationViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
// This is required to allow GameCenter to login in portrait mode, but only allow landscape mode for the rest of the game play/
// Arrrgg!
-(BOOL) shouldAutorotate {
return YES;
}
-(NSUInteger) supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape;
}
-(UIInterfaceOrientation) preferredInterfaceOrientationForPresentation {
return UIInterfaceOrientationLandscapeRight; // or left if you prefer
}
-(NSUInteger) application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
return UIInterfaceOrientationMaskLandscape;
else {
return UIInterfaceOrientationMaskAllButUpsideDown;
}
}
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return [[UIDevice currentDevice] orientation] != UIInterfaceOrientationPortrait;
}
-(UIInterfaceOrientation) getCurrentOrientation {
return [[UIDevice currentDevice] orientation];
}
@end
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请注意,getCurrentOrientation
不需要最后一个方法我只是把它放在那里,以防我想确定当前的方向是什么.
在AppDelegate.m中调用自定义类,如下所示:(注释掉原始代码)
navController = [[CustomNavigationViewController alloc] initWithRootViewController:director];
window.rootViewController = navController;
navController.navigationBarHidden = YES;
[window makeKeyAndVisible];
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希望这可以帮助.
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