using System;
using System.Xml;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
SortedSet<Player> PlayerList = new SortedSet<Player>();
while (true)
{
string Input;
Console.WriteLine("What would you like to do?");
Console.WriteLine("1. Create new player and score.");
Console.WriteLine("2. Display Highscores.");
Console.WriteLine("3. Write out to XML file.");
Console.Write("Input Number: ");
Input = Console.ReadLine();
if (Input == "1")
{
Player player = new Player();
string PlayerName;
string Score;
Console.WriteLine();
Console.WriteLine("-=CREATE NEW PLAYER=-");
Console.Write("Player name: ");
PlayerName = Console.ReadLine();
Console.Write("Player score: ");
Score = Console.ReadLine();
player.Name = PlayerName;
player.Score = Convert.ToInt32(Score);
//====================================
//ERROR OCCURS HERE
//====================================
PlayerList.Add(player);
Console.WriteLine("Player \"" + player.Name + "\" with the score of \"" + player.Score + "\" has been created successfully!" );
Console.WriteLine();
}
else
{
Console.WriteLine("INVALID INPUT");
}
}
}
}
}
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所以我一直得到"
至少有一个对象必须实现IComparable.
"当试图添加第二个玩家时,第一个玩家会工作,但第二个玩家不会.我也必须使用,SortedSet因为这是工作的要求,这是学校的工作.
Jon*_*eet 66
好吧,你正试图使用SortedSet<>......这意味着你关心订购.但是通过它的声音你的Player类型没有实现IComparable<Player>.那么你期望看到什么样的订单?
基本上,您需要告诉您的Player代码如何比较一个玩家与另一个玩家.或者,您可以在IComparer<Player>其他地方实现,并将该比较传递给构造函数,SortedSet<>以指示您希望玩家进入的顺序.例如,您可以:
public class PlayerNameComparer : IComparer<Player>
{
public int Compare(Player x, Player y)
{
// TODO: Handle x or y being null, or them not having names
return x.Name.CompareTo(y.Name);
}
}
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然后:
// Note name change to follow conventions, and also to remove the
// implication that it's a list when it's actually a set...
SortedSet<Player> players = new SortedSet<Player>(new PlayerNameComparer());
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Ali*_*ian 18
有时当您忘记 order 属性时它会引发
SortedSet<Player> players = players.OrderBy(c => c);
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但它必须是这样的:
SortedSet<Player> players = players.OrderBy(c => c.PlayerName);
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小智 5
我想这是对这个错误的更一般的答案。
此行将失败并出现错误:
Items.OrderByDescending(t => t.PointXYZ);
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但是您可以指定如何直接比较它:
Items.OrderByDescending(t => t.PointXYZ.DistanceTo(SomeOtherPoint))
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那么您就不需要 IComparable 接口。取决于您使用的 API。就我而言,我有一个 Point 和 DistanceTo 方法。(Revit API)但是整数应该更容易确定其“大小/位置”。